13 — Vehicles
Last updated: May 18, 2026
Rust has a full vehicle tier. Each one solves a different problem — moving fast, moving heavy, moving across water, moving across air. This file is every vehicle: cost, stats, fuel, controls, when to use it.
Ground vehicles
Horse
Tameable wild horse — the entry-level mount.
- Acquire: find wild horses near roads and fields. Hold E on a saddled horse (or rope-lasso a wild one). Stables sell saddled horses for ~75 scrap.
- Speed: ~10 m/s walk, ~14 m/s gallop. Stamina-limited.
- Inventory: 8 slots once saddled.
- Food: raw horsemeat, apples, corn, plant fiber. Auto-eats from inventory. Feed regularly or stamina drops.
- Armor: horse shoes + horse armor (HQM tier, optional). Wood/roadsign/metal variants exist.
- Dung: the horse poops periodically. 1 dung per ~15 min stabled. Compost ratio 10:1 → fertilizer. Major passive income for solos. See
05_Horticulture.md. - Hitch post: craft a hitch post in your base to tie up to 4 horses. Hitched horses don't decay and accept food/water from the post.
Pro tip: horses are the cheapest reliable transport. They climb hills decently, accept saddle bags, and the dung-fertilizer-scrap arbitrage is real free money.
Modular Car
Build your own multi-cab car from parts. Found wrecked along roads at gas stations and auto shops.
- Acquire: find a chassis (2, 3, or 4-slot), tow it to a Modular Car Lift (only spawns at Outpost or craftable WB3).
- Modules: engine, fuel tank, storage cab, passenger cab, flatbed. Mix-and-match across the chassis slots.
- Engine components: crankshaft, spark plug, valve, piston (each tier 1-3). Tier 3 max speed and durability.
- Speed: 25-40 m/s depending on engine quality and chassis size.
- Fuel: low-grade fuel. Roughly 1 fuel per 10 seconds at speed.
- Inventory: 18 slots per storage module.
- Use case: hauling stuff between bases, road trips to far monuments, ramming nakeds.
Pro tip: repair kits + spare parts in a storage module mean you can fix the car mid-trip. Without spare parts you'll be walking back to base after one bad jump.
Workcart (Train)
A modular train that runs on the rail network.
- Acquire: find one at a Train Yard or in the underground rail tunnels.
- Speed: ~25 m/s at top throttle.
- Fuel: low-grade fuel. Massively efficient — one tank lasts a full underground sweep.
- Inventory: 36 slots on the locomotive plus more on attached cars.
- Use case: Train Yard farming, Tunnel Dweller monument runs. Linked passenger/storage cars let you haul a team.
Pro tip: the underground tunnel network is a hidden mid-game farming circuit. Crash through scientists with the workcart, loot stations, recycle on site.
Snowmobile
Snow biome-only fast vehicle.
- Acquire: craft (WB2, 200 frags + 50 wood + 1 gear) or find at snow biome locations.
- Speed: ~22 m/s on snow, 10 m/s on grass (slow).
- Fuel: low-grade fuel.
- Inventory: small storage at the back (8 slots).
- Use case: Arctic Research Base runs, Christmas-themed events.
Aerial vehicles
Minicopter
Small 2-seat helicopter, the most popular vehicle in the game.
- Acquire: buy at Bandit Camp Air Wolf shop for 750 scrap. Or rarely loot from heli crashes / find as world spawn.
- Speed: ~25 m/s forward, vertical takeoff/landing.
- Fuel: low-grade fuel. ~1 LG per ~3 seconds of throttle. A full tank (200 LG max) is ~10 minutes of flight.
- Inventory: none — what you carry stays in your inventory. (Mini doesn't have storage.)
- Use case: monument runs, scouting, escaping ambushes, transporting two players quickly.
- HP: ~750 hull. Crashes destroy it; rockets/explosives shred it; SAM sites lock onto it.
Pro tip: keep your minicopter at a dedicated landing pad inside your base behind a garage door. Crashes happen — having spare LG and a repair plan keeps it alive.
Scrap Transport Helicopter
Bigger heli — 4 seats + storage.
- Acquire: Bandit Air Wolf for 1,250 scrap.
- Speed: slower than minicopter (~20 m/s).
- Fuel: burns ~2x faster than minicopter.
- Inventory: 60-slot rear storage.
- Use case: clan runs, hauling loot from far monuments back to base, group transport.
- HP: ~1,000.
Pro tip: great for hauling raid material. 60 slots of C4 + rockets + sulfur means you can deliver an entire raid kit one trip.
Hot Air Balloon
Drifting aerial vehicle.
- Acquire: craft or find tied at monument fields.
- Speed: wind-dependent (~2-5 m/s).
- Fuel: low-grade fuel for the burner (vertical lift only).
- Inventory: 18 slots.
- Use case: sky scouting, AFK monument loot floating, comedy.
Limited combat utility. Vulnerable to ground fire. Fun for scouting and clan recon.
Watercraft
Rowboat
Cheap small boat.
- Acquire: Fishing Village shop for 125 scrap, or rarely as wreckage on shore.
- Speed: ~5 m/s.
- Fuel: low-grade fuel.
- Inventory: 18 slots in the seat storage.
- Use case: lake crossings, river travel, fishing trips.
RHIB (Rigid-Hulled Inflatable Boat)
Combat-capable fast boat with mounted weapons.
- Acquire: Fishing Village for 400 scrap.
- Speed: ~12 m/s — faster than rowboat.
- Fuel: low-grade.
- Inventory: 30 slots.
- Weapons: mounted M2 Browning option in some servers.
- Use case: Cargo Ship boarding, ocean island monuments, underwater lab travel.
Pro tip: for Cargo Ship runs, RHIB is essential. Approach from low waterline to avoid sniper fire, dock at the side ladder.
Submarine (Solo)
One-seat submersible.
- Acquire: Fishing Village for 300 scrap.
- Speed: ~6 m/s underwater.
- Fuel: low-grade fuel.
- Inventory: 12 slots.
- Weapons: torpedo tube. Torpedoes loaded from inventory.
- Use case: Underwater Lab runs, ocean treasure recovery, escape route.
Submarine (Duo)
Two-seat submersible.
- Acquire: Fishing Village for 500 scrap.
- Speed: ~6 m/s.
- Inventory: 24 slots.
- Weapons: torpedo tube + improvised gun port.
- Use case: duo lab runs. One drives, one mans torpedo.
Fuel system
All powered vehicles run on low-grade fuel.
- Craft at WB1: 1 animal fat + 1 cloth = 1 low-grade fuel (and 4 charcoal).
- Alternatively: 3 crude oil + furnace = 9 low-grade fuel.
- Pump jacks pull crude oil from natural deposits (oil monuments).
- A modular car uses ~6 LG per minute at speed.
- Minicopter uses ~20 LG per minute at full throttle.
- Sub uses ~3 LG per minute.
Pro tip: stockpile 200+ LG in your base before any long-haul trip. Running out mid-flight = falling out of the sky.
Repair
Vehicles take damage from:
- Crashes (don't crash)
- Bullet/explosive impact
- Decay (gradual HP loss when unmanned outdoors)
- Random terrain (sharp rocks, trees)
To repair:
- Modular car: drive onto a Modular Car Lift, click repair, costs scrap + parts
- Minicopter / Scrap heli / boats: approach with a hammer + materials (frags/wood/HQM depending on damage), look at vehicle, repair
- Workcart: hammer-repair similar to heli
Carry a hammer and 100-200 frags on any long trip. A 20-second mid-trip repair beats a 20-minute walk back to base.
Storage for vehicles
Dedicate a section of your base for vehicle bays:
- Minicopter pad: open roof (no twig overhang) or large hangar with garage door
- Modular car bay: 2-3 foundation deep room with a wide garage door
- Boat dock: if base is coastal, a floor-extension over water with a fence around it
- Multiple vehicles: dedicate one large outbuilding to vehicles, separate from main base
Pro tip: vehicles don't despawn if hitched/parked inside your TC bubble. Outside it, they're picked up after ~3 hours unmanned.
When to use what
| Situation | Best vehicle |
|---|---|
| First wipe day mount | Horse (cheap) |
| Solo mid-game monument runs | Minicopter (fast, low-cost) |
| Hauling materials between bases | Modular Car (storage + speed) |
| Clan raid logistics | Scrap heli (4 players + cargo) |
| Underwater Lab runs solo | Solo Submarine |
| Cargo Ship boarding | RHIB |
| Cross-map travel road-only | Modular Car or Workcart on rails |
| Sky scouting / fun | Hot Air Balloon |
Common vehicle mistakes
- Flying a minicopter without spare LG. Tank runs dry, you fall, vehicle dies.
- Parking outside the TC bubble. Some random griefer takes it.
- Riding the heli over Bradley APC. Bradley shoots minicopters out of the sky.
- Crash-landing on water with a horse. Horses can't swim well. Pick land routes.
- Engaging Cargo Ship without a RHIB. Rowboats are too slow and visible.
- Carrying 200 LG on your person mid-flight. If you crash, all your LG is gone too. Store some at home.
- Forgetting to repair. Vehicles at 20% HP die from a single bullet. Top them up.
Pro tips
- Buy a minicopter at hour 8-10 of every wipe. 750 scrap is achievable by then and the time savings on monument runs pays back 10x.
- Modular Car > Workcart for non-rail travel. Workcart is rail-only.
- Park at the Bandit Air Wolf shop if you crash near it — repair on the same trip.
- The Scrap Heli is too expensive for solos. Save it for clan-tier wealth.
- Don't take a minicopter into the patrol heli's airspace. Patrol shreds you in seconds.
- Snowmobiles only matter in snow biome bases. Outside the snow biome they're slow.