Survival Mechanics

Updated May 18, 2026
Post-mortar patch meta

15 — Survival Mechanics

Last updated: May 18, 2026

The systems keeping you alive between gunfights. Temperature, hunger, thirst, animals, healing — the unglamorous mechanics that decide if you make it back to base.

Health, hunger, thirst

Three vitals at all times. They interact.

Pro tip: keep hunger above 60 and thirst above 50 at all times. Carry 10 cooked meat and refill water at every river/lake.

Food

Food Calories Water Health regen bonus Notes
Raw fish 10 0 None Eat raw or cook
Cooked fish 40 0 Mild Cook over campfire
Raw meat 5 0 Penalty (food poisoning) Don't eat raw
Cooked meat 40 0 Mild Animal meat, cook first
Cooked human meat 50 -10 Mild Cannibal route
Pumpkin 70 5 Mild Best calorie-per-slot
Corn 35 5 None Mid-tier
Potato 20 5 None Low-tier
Apple 20 6 None Loot drop, decent water
Mushroom 5 10 Mild Cave loot, hydrating
Berries (any color) 5 5 Tea ingredient Plant-grown
Granola bar 100 0 High Rare loot
Chocolate bar 100 -5 High Rare loot, slight dehydration
Tuna can 50 0 Mild Common food crate
Black raspberries 5 5 None Found in fields

Pumpkin is the calorie king for farmers. One pumpkin = 70+ calories. Three pumpkins keeps you fed for a day.

Granola/Chocolate bars are stockpile food. Carry 5-10 for raids; they refill fast and don't degrade.

Water

Source Effect
River / freshwater lake Drink direct, fills thirst
Ocean (salt water) -5 thirst (dehydrates), -5 HP per drink
Snow biome ice Same as river
Water jug Carry up to 5,000 mL. Drink slowly.
Small water bottle 250 mL. Easy carry.
Water purifier Convert salt to fresh. WB2 craft.
Pump jack on water tile Steady supply piped into base

Pro tip: never drink ocean water unless you have no choice. Carry a jug filled from a river.

Temperature

Each biome has a temperature range:

Cold damage

If your character's effective temperature is below 0°C:

Clothing temperature

Item Cold protection
Burlap top/legs Minimal
Hoodie / pants Moderate
Snow jacket High (snow biome ready)
Boots Minor (helps feet)
Wolf headdress / hat Moderate head warmth
Hazmat suit Some cold + 50% radiation
Full snow jacket + pants + boots + gloves + hat Snow biome capable

Fire and heaters

Pro tip: in snow biome, place a campfire inside your base at all times. Run it during sleep. Or use an electric heater wired to your battery.

Hot damage

Above 35°C effective temperature:

Less common to die from heat than cold. Just stay hydrated in desert biome.

Animals

Animal HP Damage Drops Notes
Chicken 30 Minor peck 1-2 raw chicken Easy starter food
Boar 100 15-20 melee 4-6 raw meat, fat Aggressive when wounded
Deer 80 None (flees) 4-8 raw meat, leather Best food yield
Stag 80 None (flees) Same as deer More elusive
Wolf 150 25-30 2-3 raw meat, wolf head Aggressive pack hunter
Bear 250 50-70 8-12 raw meat, large skull Highly aggressive
Polar Bear (snow only) 350 70+ 12-15 meat, polar skull Most dangerous
Shark (ocean) 200 40 6-10 raw fish, shark meat Attacks swimmers near oceans

Killing animals

Hatchet or pickaxe at melee range for small animals. ~10 hits to kill a deer.

Bow + arrow at range. Headshot multipliers apply to animals. A bow headshot one-shots most prey.

Firearms are overkill on small game (wastes ammo) but necessary for bear/wolf/polar bear.

Pro tip: never melee a bear. Use a bow from a high rock, or run. Bears outrun unarmored players.

Radiation

Found at certain monuments (Power Plant, Launch Site, Train Tunnels deep) and roaming the world in patches.

Effects

Protection

Gear Rad protection
Hazmat suit (full) 50%
Wolf headdress Minor
Snow jacket Some
Hoodie / pants Minor each
Heavy plate armor Almost none — designed for kinetic, not rads

Always wear hazmat for radiation runs. Power Plant, Train Yard, Launch Site, Military Tunnels.

Anti-rad pills

Found in medical loot. Reduces your accumulated radiation gradually. Carry 5-10 if you live near a rad monument.

Healing items

Item HP restored Use case Crafting
Bandage 5 over 5 sec Stops bleeding, basic regen 1 cloth
Syringe 35 immediate Mid-fight burst heal WB2: 1 syringe loot + 1 pistol body
Large Medkit 100 over 8 sec Full heal, slow application WB3: 5 cloth + 1 medkit loot
Apple (or food) Trickle Light regen via hunger Direct
Berry Tiny Like apple, smaller Plant
Anti-rad pill Reduces radiation Rad zone recovery Loot only
Blood Regen + hunger Drink directly from animals Hatchet animal kill

Healing pattern

In a fight: hit syringe immediately if injured. After fight: bandage if bleeding, then food + water for slow regen. Save large medkits for raid defense scenarios.

Sleeping bags and beds

Two respawn options:

Sleeping bag — cloth craft, 5-min respawn cooldown after using. Place anywhere in your base or hidden in bushes.

Bed — wood + cloth, 2-min respawn cooldown (faster). More expensive but lets you respawn faster mid-fight.

Strategy: place one bag in main base, one bag in forward outpost (near a frequent monument), one hidden bag in bushes near a raid response location. Always have multiple options.

Bleed mechanic

Hatchet, knife, and certain melee weapons cause bleed:

Pro tip: carry 5+ bandages anywhere you go. Bleeding deaths are stupid avoidable.

Fall damage

Fall damage scales with height:

Vault over edges with crouch + sprint to reduce minor drops. For longer falls, use ladders or land in water (no fall damage if you hit water).

Drowning

Underwater past ~30 seconds: you start losing HP from drowning. Surface every 30 seconds, or use scuba gear (loot).

Sound and stealth

Your character makes sound when:

Pro tip: crouch-walk when scouting. Eat before fights, not during. Don't reload in the open.

Common survival mistakes

  1. Letting hunger drop below 30. You stop regen, can't recover from a fight.
  2. Drinking ocean water. Always negative; carry fresh water or find a river.
  3. Wearing no clothes in snow biome. Hypothermia damage kills you fast.
  4. Approaching a bear with a bow at 5m. Always 30m+ or run.
  5. Forgetting bandages. Bleed deaths are entirely preventable.
  6. Falling into a chasm without checking depth. A 15m drop is lethal.
  7. Sleeping naked. Wake up to a raid, no armor on, instantly dead.
  8. Carrying all your loot in one trip. Split high-value into multiple jugs and don't lose it all.

Pro tips