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Boats & Watercraft (every vessel + water content)

Rust's ocean is a separate game inside the game. Highest-tier loot lives out there (Cargo, Oil Rigs, Underwater Labs) and so do the most expensive PvP mistakes. Every vessel runs on Low Grade Fuel (LGF), every vessel is lootable, and every vessel gets hijacked the moment you walk away with the engine running.


Watercraft at a Glance

Boat Comparison: HP, Speed, Fuel, Storage, Cost
All values are vanilla 2026. Submarines submerge; Tugboat is large but vaulted on some servers. BOATHEALTHSPEEDFUEL USESTORAGECOST Kayak200 HPSlow (paddle)NoneNone50 scrap (BP) Rowboat300 HPSlow-medium~6 / minSmall stash, 12 slots125 scrap RHIB500 HPFast~15 / minLarge box, 36 slots300 scrap Tugboat~2000 HPSlow but steady~11 / minHuge: place crates insideFree at Harbors Solo Submarine500 HPMedium underwater~9 / min12 slots200 scrap Duo Submarine700 HPMedium underwater~9 / min12 slots, seats 2300 scrap Pick: Rowboat for cheap travel, RHIB for raiding Cargo and Oil Rig, Subs for Underwater Labs. All motor boats and subs run on Low Grade Fuel and hold up to 500 fuel in the tank.
VesselCost (Scrap)HPSeatsStorageLGF / minWhere to buy
Kayak50 (BP)2002None0 (paddle)Fishing Village BP vendor
Rowboat12540041 small box~6Fishing Village
RHIB300500636 slots~12Fishing Village
Solo Sub200500112 slots~6Fishing Village
Duo Sub300700212 slots~6Fishing Village
TugboatFree (spawn)3,0001 driver + basePlayer-placedHighOcean near Harbors

All boats spawn with 50 LGF when purchased. All boats accept up to 500 LGF in their tank.


Kayak

Entry boat. 50 scrap for the BP at Fishing Village, plus 25 scrap for the paddle BP. Crafted from 600 wood, 100 cloth, 75 metal frags.

Skip it the moment you can afford a rowboat.


Rowboat (Motor Rowboat)

The workhorse. 125 scrap at any Fishing Village vendor.

When to use Rowboat vs RHIB


RHIB

The premium combat/utility boat. 300 scrap at Fishing Village.

RHIB advantages

Always bring 2x stack spare LGF on any RHIB run over 10 minutes.


Tugboat (added July 2023, Deep Sea update)

Rust's mobile base. Free — Tugboats spawn naturally in the ocean near Harbor monuments, typically 1–2 per server. Whoever boards first and authorizes at the helm owns it.

How to defend a Tugboat

Can a Tugboat be raided?

Yes. 8 C4, ~16 rockets, or ~10 torpedoes destroys one. Sinking floods the interior and exposes unlocked containers. Tugboats are the #1 target for organized clans day 3+.


Solo Submarine

The Underwater Lab key. 200 scrap at the Fishing Village vendor (spawns with 50 LGF).

Solo Sub use cases


Duo Submarine

300 scrap. Two-seater with significantly upgraded firepower.

The duo sub is the Underwater Lab raiding vehicle. Driver manages fuel; passenger periscopes and fires torpedoes.


Sharks

Real PvE threat anywhere you swim deep.

Sharks ignore boats on the surface — they're only a problem when you're in the water.


Water-Only Monuments & Objectives

COMPLETE BLUEPRINT: Cargo Ship Run, Start to Finish
Plan: bring a friend or two, full kit, meds, and enough ammo for ~12 scientists. Allow 30 to 40 minutes. 1Get a boatBuy an RHIB (300 scrap) at a Fishing Village, or a Rowboat (125). RHIB is tougher and faster. 2Fuel upFill the tank with Low Grade Fuel. RHIB burns ~15/min, so 200+ fuel covers a full round trip. 3Spot the Cargo ShipIt circles the map edge ~every 40 min. Look for the ship icon on the map, then drive to intercept. 4Board itPull alongside the rear, jump onto the lower deck. Tie up or beach your boat so it does not drift off. 5Fight the scientists~12 blue scientists patrol the decks with rifles. Clear them deck by deck, use cover and crouch. 6Start the locked crate hackPress the laptop on each Locked Crate. A 15-minute timer begins. Three crates: bow, middle, stern. 7Loot while you waitGrab military crates, elite crates and barrels around the ship during the 15-min unlock window. 8Open the cratesWhen the timer hits zero the crate unlocks. Take the high-tier guns, components and blueprints. 9Escape before despawnHorns blare near the end of its 40-min run, then deadly radiation. Get on your boat and leave fast. TIP: shoot an enemy team\'s crate laptop to add time to their hack and buy yourself the fight.
Water Monuments: Where They Are and How Hard
A simple ocean map. The sea ring around the island holds all the water targets below. LAND (island) Cargo ShipMoves around the outer ocean. Hard. Small Oil RigFixed spot at sea edge. Medium. Large Oil RigFixed spot at sea edge. Very hard. Underwater LabsOn the sea floor, several spots. Medium. Fishing Village x3Safe coast shops. Easy / no fight. DIFFICULTY GUIDE Easy:Fishing Villages - buy boats and fuel, no scientists, safe zone. Medium:Small Oil Rig and Underwater Labs - some scientists, keycard puzzles. Hard:Cargo Ship - ~12 scientists, timed crates, despawn radiation. Very hard:Large Oil Rig - heavy scientists, 3 keycard puzzles, top-tier loot and PvP.

Cargo Ship

Spawns every 50–60 min of uptime, follows a fixed sea route, docks at Harbor. Board via side ladders, player-placed ladders, hidden red containers during Harbor dock, or helicopter drop. Loot: locked crates (hack the computer, 15-min timer), scientist drops, military crates.

Small Oil Rig

3 scientists, single locked crate (15-min hack). Green keycard. Solo-friendly.

Large Oil Rig

8+ scientists incl. Heavy, two locked crates, red keycard room. Group content. Locked-crate alarm summons rival defenders.

Underwater Labs

Procedurally generated seafloor dungeons. 3 labs per map (fewer but larger). 11 crate types including elite, tech, fuel, ration. Puzzles use green/blue/red keycards + fuses. Reset ~40 min.

Fishing Village (Small & Large)

Safe zone. Sells all boats, fishing rod BP, paddle BP, diving gear, hazmat, torpedoes.


Fueling Boats

Fuel and Maintenance: Low Grade Fuel Costs
All boats (except the Kayak) run on Low Grade Fuel. More speed and size means more burn. BOATFUEL PER MINUTEFULL TANK (500) LASTS Kayak0 (paddle power)No fuel needed at all Rowboat~6 / minAbout 80+ minutes RHIB~15 / minAbout 33 minutes Solo / Duo Submarine~9 / minAbout 55 minutes Tugboat~11 / minAbout 45 minutes WHERE TO GET FUEL AND REFUEL Make it:Refine Crude Oil in a Small Oil Refinery (1 crude makes 3 Low Grade Fuel). Find it:Loot barrels, crates, and Diesel barrels along roads and at monuments. Buy it:Fishing Village and Bandit Camp vendors sell fuel for scrap. Refuel:Open the boat fuel slot and add Low Grade Fuel; top up before any long sea trip.

All boats run on LGF only. Crafted 3 Animal Fat + 1 Cloth = 1 LGF, or 1 Crude Oil = 3 LGF at a Small Oil Refinery.

BoatLGF per minute (full throttle)Tank sizeFull-tank runtime
Rowboat6500~83 min
RHIB12500~41 min
Solo Sub6500~83 min
Duo Sub6500~83 min
TugboatHigh (~15+)500~30 min
Kayak0n/an/a

Boats only consume fuel when accelerating under power. Coasting and idling are free — but a running engine means anyone can hop in and steal it.

Refuel at your base, a safe zone, or from spare LGF stacks in the boat's storage.


Common Boat Mistakes


Sources

  1. Corrosion Hour — Rust Rowboat Guide
  2. Corrosion Hour — Rust RHIB Guide
  3. Corrosion Hour — Rust Tugboat Guide
  4. Corrosion Hour — Rust Kayak Guide
  5. Corrosion Hour — Rust Submarine Guide
  6. Rust Fandom Wiki — RHIB
  7. Rust Fandom Wiki — Boats
  8. Facepunch — Naval Update News
  9. Facepunch — Going Deep (Underwater Labs)
  10. Facepunch — Deep Sea Update (Tugboats)
  11. Rustafied — The Rust Aquatic (Sharks/Subs)
  12. Rustafied — Into the Abyss (Tugboat Mechanics)
  13. RustClash Wiki — Tugboat
  14. BisectHosting — Rust Submarine Guide
  15. RustMods — Underwater Labs 2026 Guide

Want more detail? Monuments Guide · Wipe Day Playbook


Tugboat Sea Base — Advanced Build and Defence

A Tugboat is not just a boat, it is the only fully mobile base in Rust. Played correctly it is the safest home on the server, because raiders cannot dig a tunnel under it, cannot ladder it from a neighbouring base, and cannot find it twice. Played carelessly it is a 3,000 HP loot pinata.

Claiming and locking the right way

The instant you board an unclaimed Tugboat, run to the helm and authorise on the built-in Tool Cupboard. That single action gives you building privilege over the entire deck and hull. Then, in priority order:

  1. Code-lock all three doorways — two on the bridge, one below deck. Use sheet metal doors, never wood. An unlocked doorway is an open invitation.
  2. Drop a sleeping bag and a locker below deck before you do anything else, so a sink or an ambush does not cost you the spawn.
  3. Wall the bridge railing with low external walls or half-height frames. This stops grappling-hook boarders and makes it far harder for a swimmer to climb aboard.
  4. Add a second TC inside a sealed room is not possible — the Tugboat helm is the only privilege source, so protect the helm above all else.

What you can build below deck

The hull interior accepts most deployables: boxes, large boxes, lockers, sleeping bags, a furnace, a small refinery, a research table, and even a workbench. You cannot place foundations or upgrade the hull itself — you are decorating a fixed shell. The realistic Tugboat base loadout is a workbench tier 2, a few furnaces, a refinery for converting looted Crude into fuel, and enough boxes for a roaming kit. Treat it as a forward operating base, not a main.

Mobile-base doctrine

Decay and the offline problem

Tugboats decay slowly on open water and will eventually rot if abandoned, but the bigger offline risk is discovery. There is no way to make a Tugboat truly raid-proof while you sleep. The mitigation is concealment plus a respawn point: bag below deck, valuables off the boat or in the least obvious container, and the acceptance that a found Tugboat will be sunk. Many experienced players run the Tugboat as a roaming loadout-and-fuel station and keep their real stash in a hidden land base.

Torpedo Combat — The Numbers Behind Submarine Warfare

The submarine is a weapons platform, and torpedoes are its only gun. Knowing the exact math turns a 200-scrap toy into a serious tool.

StatValueTactical meaning
Damage per torpedo~150 to a vehicle/structureTwo hits cripple a Rowboat; sustained fire sinks anything
Torpedo cost~75 scrap per pair at Fishing VillageBudget the scrap before you commit to a sub raid
Effective range~500m travelTorpedoes run out and sink — lead moving targets generously
Reload / fire cadence~1 every 4 seconds (solo); duo fires two launchersThe Duo Sub roughly doubles burst damage
Torpedoes to sink a Tugboat~10-12A genuine no-explosives Tugboat raid method

Torpedoes are slow-moving projectiles. Against a stationary target — a parked Tugboat, a boat tied to a monument — they are reliable. Against a moving target you must aim well ahead of the bow. They also only travel underwater; you cannot torpedo something that sits high out of the water. The classic submarine raid is to surface just enough to see the waterline of the target, fire, dive, reposition, repeat. The Duo Sub's periscope passenger makes this dramatically easier because the driver never has to expose the hull to line up a shot.

Torpedo applications worth knowing: sinking an enemy Tugboat when you cannot get C4 to it; harassing the Cargo Ship from below the waterline while a boarding crew fights topside; and denying an enemy their Rowboat or RHIB during an Oil Rig contest.

Submarine Depth and Pressure — Diving Without Dying

Depth is the submarine's defence and its danger. The pressure model is precise and unforgiving:

Depth bandEffect on submarineUse case
0-50mSafe — no pressure damageNormal cruising depth; most Underwater Lab moonpools sit here
50-100mLight pressure damage, ~1 HP/secBrief deep transit only; surface before the hull bleeds out
100m+Crushing damage, ~5 HP/secAvoid entirely — a 500 HP sub dies in under two minutes

Practical diving rules: keep cruising depth around 30-45m, which clears the seabed in most areas and stays clear of the pressure band. Watch the hull HP bar constantly when you push deeper. The submarine is also slower underwater than on the surface — for long transits, surface-cruise and only dive when you need to approach unseen or pass under a contested zone.

Oxygen is a separate clock from hull HP. The cockpit holds a finite air supply; the meter drains while submerged and refills when you surface. A sub that runs out of air starts drowning the driver even though the hull is fine. On long lab raids, surface periodically inside the moonpool to recharge both air and your situational awareness.

Boat Raid Economics — Cheapest Way to Sink a Target

When the target is a boat — usually a Tugboat — pick the cheapest tool that works:

MethodQuantity to destroy a TugboatRough relative costNotes
Timed Explosive Charge (C4)~8Highest sulfur costFastest, but expensive; needs you aboard or alongside
Rockets~16HighCan be fired from a boat or shore at range
Torpedoes~10-12Lowest by farRequires a submarine; pure scrap, no sulfur

The lesson: torpedoes are the budget Tugboat killer. If you own a sub, you never need to spend sulfur to sink a boat — you spend scrap on torpedoes, which solos and small teams generate easily. C4 is reserved for when you need the target down in seconds before the owner can flee or counter-board.

Deep-Water Navigation and Survival