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Pumpjacks and crude oil (low grade fuel economy)

The Pump Jack is Rust's dedicated crude oil extractor — a slow, fuel-hungry industrial deployable that transforms a hidden underground oil node into a steady drip of crude, which then refines into Low Grade Fuel (LGF), the lifeblood of MLRS strikes, flamethrowers, Mini and Scrap heli flights, furnaces, and the entire electric/industrial grid. If you have ever wondered why veteran clans guard a single patch of sand in the desert with auto-turrets, this is why.

This guide is the definitive 2026 reference: how to craft the Pump Jack, how to find oil nodes with survey charges, fuel and crude rates, the refinery pipeline, the full LGF economy, and where the Pumpjack sits versus the Quarry in the late-game progression.


1. The Pump Jack item

The Pump Jack is a workbench-tier-2 craftable deployable introduced as part of the original Quarry/Pumpjack rework and still functional in the 2026 build.

PropertyValue
Crafting benchWorkbench Level 2
Cost700 Metal Fragments + 5 High Quality Metal + 2 Gears
Research cost125 Scrap (Tier 2 Workbench)
Stack size1
DecayOutside, ~8 hours unprotected
PlacementOn an exposed oil node only

Unlike the Mining Quarry, the Pump Jack cannot be placed anywhere — it requires a confirmed crude oil deposit, found with a Survey Charge. (Rust Labs — Pump Jack)


2. Finding an oil node

Survey to Pump Jack: oil node workflow
Throw Survey Charge 200 gunpowder + 20 metal crafted at Workbench 1 Loot ejected = ore node stone / metal / sulfur splat — not oil Crude Oil ejected = OIL NODE number of crude pops = node quality more pops = richer crater Place Pump Jack drop directly onto the crater snaps to the surveyed spot Crude output 1 Diesel → ~60 crude + Low Grade Fuel byproduct Survey rating: a poor spot ejects 1–2 crude; a strong spot ejects 4+. Better craters yield more crude per diesel cycle. Pump Jacks can only sit on surveyed oil craters — unlike Quarries they need diesel fuel, not Low Grade Fuel, to run.

Oil nodes are invisible underground deposits. You locate them by throwing Survey Charges (200 gunpowder + 20 metal fragments + 10 cloth at WB1).

When a Survey Charge detonates, it ejects loot items showing what the spot contains:

Biome bias. Oil nodes can spawn in every biome, but the desert biome has the highest density of crude-only nodes, while arctic and forest tend to favour stone/sulfur/HQM mixes. Most experienced players ring-survey the dunes around monuments like Airfield, Power Plant, or Train Yard. (Corrosion Hour — How To Survey & Place a Pumpjack)

Tip: a single Survey Charge has a small radius, but oil nodes spawn in clusters. If you hit crude, walk 10–15 m and throw another — you will often find a second node nearby.

2a. Monument crude sources — no survey required

If you do not yet own a Pump Jack, the map still hands out crude oil at fixed monuments. These are contested PvP spots, but they need zero setup:

2b. Common mistakes when starting an oil operation


3. Fuel consumption and crude output

The Pump Jack burns Low Grade Fuel as its operating input. The current rates (Facepunch parity, unchanged across 2024–2026 patches):

MetricValue
Fuel input1 Low Grade Fuel per tick
Tick interval~10–15 seconds per LGF
Crude output per tick1–2 Crude Oil
Fuel buffer500 LGF max
Output buffer1000 Crude max

In practice, 100 LGF fed in yields roughly 150–200 crude oil over ~20–25 minutes of runtime. Pumpjacks are noticeably slower per fuel-unit than Quarries are per LGF, which is intentional — crude is meant to be the bottleneck resource. (Rust Fandom — Pump Jack)

3a. How crater quality shifts your real output

The Survey Charge result is not just a yes/no signal — the number of crude items ejected by the charge is a direct preview of the deposit's richness. A poor crater spits 1–2 crude on the ground; a strong one spits 4 or more. Once a Pump Jack sits on that crater, the same quality tier governs how much crude each diesel/LGF tick rewards. Two Pump Jacks burning identical fuel on different craters can finish a wipe hundreds of crude apart, so it genuinely pays to survey a cluster fully and place on the best pop you can find.

Survey ejectionCrater gradeApprox crude per 100 LGFVerdict
1–2 crudePoor~110–140Place only if nothing better is near
3 crudeAverage~150–180Solid, the common result
4+ crudeRich~200–260Worth fighting to hold — build a compound

Throughput planning. Because a tick lands roughly every 10–15 seconds, a full 500-LGF buffer keeps a Pump Jack running for around 80–120 minutes unattended. Topping it off before logging off is the single most important habit — an idle Pump Jack earns nothing, and the 1000-crude output buffer means a long-running jack can also overflow and waste production if you never collect. Empty the output bin every play session. (Facepunch Wiki — Pump Jack)


4. Crude oil to Low Grade Fuel conversion

Crude Oil refined into Low Grade Fuel
3x Crude Oil raw input slot + wood for fuel Small Oil Refinery burns wood (~1.68 wood per crude) ratio: 1 crude → 3 Low Grade Fuel cook ~5s per crude unit produces Charcoal as byproduct 9x Low Grade Fuel 3 crude = 9 LGF output + Charcoal collected Verified: each Crude Oil yields exactly 3 Low Grade Fuel. A full pump jack diesel cycle (~60 crude) refines into roughly 180 LGF. Wood is the fuel for the burn — keep the refinery topped up; a full wood stack runs the refinery for close to 19 minutes.

Crude oil is useless raw — you must refine it. Each cycle in a Small Oil Refinery:

The wood byproduct is small but free — leftover from the cracking process. A Barrel of Crude Oil (the world-loot variant dropped from oil barrels and Oil Rig crates) gives 3 LGF per barrel when refined. (Rust Tips — Low Grade Fuel guide)

Net energy math. Feeding 1 LGF into a Pumpjack yields ~1.5 crude on average, which refines to ~4.5 LGF — a net positive of ~3.5 LGF per cycle. That positive ROI is the entire reason Pumpjacks are worth running.

4a. Refinery cost, speed and the wood it eats

The craftable Small Oil Refinery is one of the cheapest industrial deployables in the game: 250 Metal Fragments + 1 Metal Pipe + 1 Metal Blade at Workbench 1, researched for just 75 Scrap. It holds crude in an input slot and wood as its burn fuel — roughly 1.5–1.7 wood is consumed per crude unit cracked, so a 1000-wood stack refines on the order of 600 crude before it runs dry. Each crude takes about 5 seconds to process on the current build, meaning a 60-crude diesel haul converts into 180 Low Grade Fuel in roughly five minutes of cook time.

The monument-only Large Oil Refinery at Outpost and Bandit Camp has a larger input buffer and processes faster, making it the better choice when you arrive with a full barrel inventory and want to clear it before the next player queues. It cannot be researched, blueprinted, or picked up — treat it purely as a public utility.


5. Refinery types

There are three refineries you will encounter:

RefineryWhereUseNotes
Small Oil Refinery (monument)Outpost, Bandit CampFree public useSafezone, no PvP, queue often
Small Oil Refinery (craftable)Player base250 frags + 1 metal pipe + 1 metal blade @ WB1Cheap, deployable, primary base refinery
Large Oil RefineryOutpost & Bandit Camp onlyBulk public refiningFaster throughput, not craftable

The craftable Small Oil Refinery is dirt cheap and researches for 75 scrap. Every serious base has one within a TC radius. The Large Oil Refinery cannot be obtained or placed by players — it is a monument-exclusive structure. (Rust Labs — Small Oil Refinery)


6. Quarry vs Pump Jack

Mining Quarry vs Placeable vs Monument Pump Jack
Mining Quarry placeable on surveyed ore node runs on Diesel Fuel outputs: stone / metal / sulfur ore silent — no global sound base-buildable, fully defendable node type fixed by survey result best stealthy passive farm Placeable Pump Jack placeable on surveyed oil crater runs on Diesel Fuel outputs: ~60 crude + LGF per diesel silent — no global sound base-buildable, fully defendable yield scales with crater quality only source of self-owned crude Monument Pump Jacks fixed at Power Plant, Trainyard, Water Treatment outskirts runs on Diesel Fuel cannot be built around / claimed contested open PvP location no survey needed — always there quick crude with no setup
FeatureMining QuarryPump Jack
Craft cost600 frags + 1 SMG body + 4 gears + 10 HQM700 frags + 5 HQM + 2 gears
WorkbenchWB2WB2
Research scrap125125
PlacementAny open ground (survey for stone/sulfur/HQM)Only on crude oil nodes
Fuel1 LGF / ~3–5 s1 LGF / ~10–15 s
OutputStones, sulfur ore, HQM ore (mixed)Crude Oil only
Output rateHigh volume, mixedLow volume, single resource
Net LGF returnNone (consumes LGF)Positive — refines back into LGF
NoiseLoudLoud

The Pumpjack is the only deployable in Rust that produces more fuel than it consumes, making it the cornerstone of late-game industrial setups. (Rust Labs — Mining Quarry)


7. The Low Grade Fuel economy

What Low Grade Fuel powers
Low Grade Fuel central energy resource Furnaces & Lights large furnace, lanterns, ceiling lights Generators small fuel generator → electricity Vehicles cars, boats, minicopter, scrap heli Weapons & Tools flame thrower, flame turret ammo Crafting Ingredient medical syringe, explosives, furnaces Pump Jack / Quarry note these run on Diesel, not LGF

LGF is needed everywhere: tool cupboards' decay, furnaces in industrial setups, vehicle modules, the Mini/Scrap helis, MLRS rockets, flamethrowers, oil refineries themselves, and powering the Pumpjack and Quarry. The complete sourcing list:

  1. Pump Jack → Refinery loop — Best long-term source. Self-sustaining once running.
  2. Crude Oil from barrels — Roadside oil barrels (red barrels with the oil-drop icon), Oil Rig crates, and Cargo Ship dwellers occasionally drop Barrels of Crude Oil. Each refines to 3 LGF.
  3. Oxum's Gas Station — Reliably spawns LGF in jerry-can loot piles and the green military crates inside. One of the safest farms in early wipe.
  4. Outpost LGF vendor — Sells LGF for scrap (typically 1 scrap = 1 LGF, varies by patch). Outpost also has a vendor selling Low Grade Fuel for animal fat / cloth on some servers.
  5. Bandit Camp vendors — Similar LGF-for-scrap exchange, plus the gambling wheel sometimes pays out crude.
  6. Recycling — Recycling jerry cans, flame turrets, and lanterns yields a small but steady LGF trickle. (Corrosion Hour — Low Grade Fuel)

7a. What actually drains your Low Grade Fuel

Knowing where LGF leaks out of your stockpile is half of running an oil economy. The biggest consumers in a mid-to-late wipe base:

ConsumerWhat it doesDrain rate
Furnaces & Large FurnaceSmelt ore into metal, HQM, sulfurHeavy — the dominant base sink
Small Fuel GeneratorProduces electricity for the power gridSteady, scales with circuit load
Cars / Boats / Minicopter / Scrap heliVehicle movement fuelBursty — a heli empties a tank fast
Flame Thrower & Flame TurretUsed as ammunitionHeavy during a raid or defense
Crafting (syringes, explosives, furnaces)Recipe ingredientOne-off chunks per craft
Lanterns, ceiling lights, jack-o-lanternsLight sourcesLow but constant

Note the deliberate quirk: the Pump Jack and Mining Quarry themselves run on Diesel Fuel, not Low Grade Fuel, on the current build — diesel is bought from the Outpost vendor or looted, and one diesel barrel drives a full ~60-crude cycle. So the loop is: diesel powers the jack, the jack yields crude, the refinery turns crude into LGF, and that LGF powers everything else. The economy is only net-positive because one cheap diesel barrel unlocks a crude haul worth far more LGF than you spent.


8. Defending a Pumpjack

A Pump Jack is loud — the pumping animation broadcasts audio across a wide radius, and the visual silhouette is unmistakable on the horizon. You cannot stealth it.

Defence checklist:

Pumpjacks do not have a silent mode — older patch notes confirmed Facepunch has no plans to add a muffler item, despite community requests. (Facepunch Devblog index — Quarry/Pumpjack changes)


9. Pro tips


10. Sources

  1. Rust Labs — Pump Jack
  2. Rust Labs — Small Oil Refinery
  3. Rust Labs — Mining Quarry
  4. Rust Fandom Wiki — Pump Jack
  5. Corrosion Hour — How To Survey & Place a Pumpjack
  6. Corrosion Hour — Low Grade Fuel guide
  7. Rust Tips — Low Grade Fuel guide
  8. Facepunch Devblog index — Quarry/Pumpjack patch notes

Want more? Quarry · Industrial Crafters