Search 600+ entries — components, weapons, monuments, mechanics. Esc to close.

Helicopters & Aircraft (every flyer + sky events)

Rust's sky is busy in 2026. Between player-owned rotorcraft, scripted PVE events, and the MLRS, anything overhead can either save your wipe or end it. This page covers every flyer, every sky event, the numbers behind them, and how to keep your bird (and your base) in one piece.

Player Aircraft

Aircraft Comparison: Minicopter vs Scrap Transport vs Attack Heli
Three player-flyable aircraft -- pick by job and budget MINICOPTER SCRAP TRANSPORT HELI ATTACK HELICOPTER SEATS 2 (pilot + 1) 2 + open rear deck 2 (pilot + gunner) MAX HP ~750 total 1000 ~850 (durable) FUEL USE 30 / min (1800/hr) 30 / min (1800/hr) 30 / min (1800/hr) FUEL TANK 500 max (100 start) 500 max 500 max (100 start) WHERE TO GET Air Wolf -- 750 scrap Air Wolf -- ~1250 scrap Air Wolf -- 2250 scrap BEST FOR Fast scouting, solo trips Hauling team + loot Combat, raiding, PVP All three sold by the Air Wolf vendor at Bandit Camp. Bring scrap and spare Low Grade Fuel before you buy -- they spawn with only 100 fuel.

Minicopter

The two-seat workhorse. Cheap, fast, fragile. Spawns at Bandit Camp's vehicle vendor on a fixed timer.

StatValue
Purchase cost750 scrap (Bandit Camp)
Total HP750
Seats2 (pilot + 1 passenger on skid)
Fuel typeLow Grade Fuel
Fuel rate~1 LGF per ~1.5 sec at full throttle (~40/min)
Top speed~85 km/h forward, ~60 km/h vertical climb
Engine startupHold E, then Start Engine

Controls: W/S throttle, A/D yaw, Space lift, Shift descent. Mouse pitches the nose.

Uses: monument taxi, roof raids (drop C4 from skid), Patrol Heli kiting, Attack Heli baiting, oil rig insertion. Pilot can fire a pistol/SMG one-handed but with garbage accuracy. Passenger on the skid has full weapon use, including rockets — a common 2-man Heli-kill loadout.

Warning: the rotor will shatter if you clip a stone wall at speed. Land flat, kill the engine, lock it.

Scrap Transport Helicopter

The team bus. Slower, tankier, four-seat. Sold at Bandit Camp.

StatValue
Purchase cost1,250 scrap (Bandit Camp)
Total HP1,500
Seats4 (pilot + 3 enclosed passengers)
Fuel typeLow Grade Fuel
Fuel rate~1 LGF per ~1 sec (~60/min)
Top speed~65 km/h forward
Pilot weaponNone (hands on stick)

The Scrappy has no pilot-fired weapon — the pilot just flies. The three rear seats are enclosed, so passengers can ferry boom, satchels, gear, and the squad without dropping loot on a flip. Standard use: raid logistics (haul C4 to target, pick up survivors), squad relocation between monuments, and Cargo Ship insertion. Hover above the lighthouse on Cargo, parachute everyone in, send the Scrappy home or to a holding pattern. Far more durable than a Mini against small arms but it is a barn door for AA — a single Patrol Heli pass can shred it.

Sky Events (PVE)

Patrol Helicopter Takedown
Kill the NPC Patrol Heli by destroying its rotors HEALTH POOL Total ~30000 HP. But you do NOT need to chew through all of it. Destroy BOTH rotors and the heli dies instantly, ignoring remaining HP. WEAK POINT 1 -- MAIN ROTOR The top blades. Largest target, ~7500 HP. Hit it from the side or below while it banks. Priority target -- biggest single chunk of survivability WEAK POINT 2 -- TAIL ROTOR The small rear rotor, ~3750 HP. Smaller and harder to hit -- aim carefully. Killing both rotors = guaranteed instant kill on the heli AMMO TO BRING (rough vanilla estimate) Rockets: about 12-15 to down it cleanly -- fastest method. AK / Assault Rifle: roughly 250-350 rounds focused on the rotors. Combo works best: rockets to break a rotor, rifle to finish CAUTION It fires two miniguns plus rocket pods. Use hard cover -- metal embrasures do NOT stop its rockets. It repositions before rocket runs: that is your window. CRATE LOOT AFTER THE CRASH Drops 3-4 locked crates. Wait for the fire to die down before looting. Loot: explosives, ammo, attachments, high-tier guns -- chance at the M249
MLRS Targeting and the Airfield Aircraft Events
How the MLRS rocket artillery works, and aircraft events MLRS -- MULTIPLE LAUNCH ROCKET SYSTEM (how targeting works) 1 FIND THE MLRS Parked at the Military Desert Base monument -- it does not move. 2 GET THE AIMING MODULE A required part found in locked hackable crates. Without it, no firing. 3 LOAD ROCKETS Insert 1-12 MLRS Rockets (from elite, APC and heli crates) into the manifold. 4 AIM ON THE MAP SCREEN RED marker = where you want to hit. WHITE circle = where rockets will land. Drag the red marker; wait until the white circle lines up with it 5 FIRE Launches every loaded rocket, then breaks down for ~10 minutes to recharge. AIRCRAFT EVENTS -- THE AIRFIELD Patrol Heli: NPC event roughly every 2-4 hours, patrols active monuments. Attack Heli event: an NPC heli flies in from the coast -- the AIRFIELD is its one guaranteed waypoint, so camp there to intercept it. It only targets players wearing 2+ clothing pieces or holding a ranged weapon Chinook also drops locked crates at monuments -- the Airfield is a frequent hotspot, making it the prime place to farm aircraft-event loot.

Patrol Helicopter ("Bradley's cousin")

The classic NPC heli — flying tank with two miniguns and a rocket pod. Spawns every 2-4 hours on most servers, patrols active monuments, and engages players caught in the open.

PartHP
Main rotor900
Tail rotor375
Body10,000

Behaviour: scans for line of sight, then enters chase/strafe states. Strafe runs use the rocket pod (Napalm rockets that ignite ground), orbit mode uses the miniguns. Will leave the map if not aggro'd for ~3 minutes.

Downing: main rotor is the soft target — burst it with a Bolt Action or SAR from behind cover. From outside ~80m the miniguns lose accuracy fast, so kite behind hard cover (rock spires, monument walls). Two players with SAR + Tactical Gloves can solo it on a rotation — one shoots while the other reloads behind cover.

Loot on death: ~5,000 scrap split across 4 locked crates, plus rifle/SMG body grade gun bodies, components, and (rarely) a Patrol Heli Tail Rotor for the Heli Tail Light deployable. Crates lock for ~3 minutes per player.

Attack Helicopter (2024 community event)

Added in the 2024 community-driven "Attack Helicopter" update. Larger, meaner, and rewards bigger.

PartHP
Main rotor1,200
Tail rotor500
Body13,500

Spawn: event-driven, typically every 4-6 hours, announced server-wide. Fires homing-style salvos and standard rockets in chained bursts. Significantly more aggressive than Patrol Heli at chasing into terrain.

Loadout to fight: Bolt Action + Incendiary ammo on the rotor, or 2x M249 from elevated cover. Rockets and HV rockets through the body work but cost more than the reward unless you secure the loot.

Reward: ~7,500 scrap across multiple locked crates, plus a guaranteed Tier 3 component drop and a chance at the Heli Signal item (consumes to call event later in the wipe).

MLRS (Multiple Launch Rocket System)

Added in the May 2022 patch. Found at the MLRS Monument (small desert monument). Lets players guide rockets onto a target zone.

StatValue
Required to fireMLRS Aiming Module (loot from green/blue crates)
Rockets per salvo12 (load individually)
Rocket cost1x MLRS Rocket per shot (workbench T3 craft, components + HQM)
Range~1,500 m radius from monument
Spread~15 m radius landing circle
CooldownAiming module degrades 1 use → must reloot

Use: mid/late wipe raid tool. Set the target on the map UI, load rockets, fire — explosives fall on the target circle. Strong against unprotected TCs, awful against hardened roofs.

Counter: put your TC in a 2x2 sky bunker under an armored roof, and ring it with auto-turrets. MLRS rockets do not pierce armored ceilings reliably, and the spread means most rockets miss a tight footprint. Don't park vehicles near base.

Parachutes

Added in the December 2022 patch. Belt-slot item.

StatValue
SourcesHeli crates, HV crates, Bandit vendor (~50 scrap), Cargo crates
Min deploy height~20 m above terrain
Descent rate~7 m/s vertical
Glide ratio~2:1 forward with W held
ControlsW forward, A/D steer, S brake/stall

Deploy with the belt key after jumping (default Space mid-air or LMB equipped). Lets you exit a Heli, Cargo lighthouse, balloon, or cliff without fall damage. Standard squad move: Scrappy at 200m over a monument, everyone bails with chutes, pilot peels off.

Landing, Flying, Fueling

COMPLETE BLUEPRINT: Get Airborne, Start to Finish
FROM ZERO TO FLYING A MINICOPTER -- the full 8-step path 1 FIND OR BUY A MINICOPTER Travel to Bandit Camp. The Air Wolf vendor sells a Minicopter for scrap. Cost: 750 scrap | Spawns with 100 fuel | Or find a wild one on roads 2 FUEL IT UP Open the fuel tank slot. Add Low Grade Fuel. It burns 30 per minute. Tank holds 500 | Bring spare fuel | Craft: 3 animal fat + 1 cloth 3 PRE-FLIGHT CHECK Confirm fuel level, clear flat ground around you, drop loot you can't lose. A crash destroys cargo -- carry only what you can afford to lose 4 TAKEOFF Mount the pilot seat. Hold W (throttle) gently to lift. Rise slowly. Do not slam full throttle -- gain altitude before moving forward 5 FLIGHT CONTROLS W/S throttle up-down. Mouse tilts nose. A/D yaw (rotate). Shift = sprint. Tilt forward to move ahead -- keep speed low near terrain 6 LANDING Pick flat ground. Reduce throttle to descend slow and level. Touch down gently. A hard landing damages or destroys the heli -- aim for a soft tap 7 PARK AND DISMOUNT Set it down inside or behind your base, out of sight from roaming players. Open ground = stolen heli | Tucked away = safe heli 8 STORE SAFELY -- BEAT DECAY Park under a roof or in a vehicle bay. Sheltered heli decays far slower. Outside = decays in hours | Under cover = lasts much longer

How to land without dying

  1. Slow to a stop ~5-10m above the landing pad. Use Shift gently.
  2. Vertical-only descent — do not drift forward, the skids/rotor catch on geometry.
  3. Land flat. If the terrain has a slope >20 degrees, the bird will tip and the rotor will snap.
  4. Hold S after touchdown for half a second to settle weight, then E → Stop Engine.
  5. Lock it. Always lock it.

Common crash causes:

Fueling

All Rust aircraft burn Low Grade Fuel only. There is no diesel/jet fuel tier.

AircraftLGF / minute (full throttle)Tank capacity
Minicopter~40500
Scrap Transport Heli~60500
Hot Air Balloon~15500

Storage at base: a single Large Wood Box holds ~1,500 LGF stacked. A dedicated Fuel Storage box (used on the Heli pad mod servers) is not vanilla. Most players keep one box of LGF and one of cloth+animal fat near the campfire for top-ups.

Pro Tips

Sources

  1. Rustlabs — Vehicles & Aircraft database: https://rustlabs.com/group=vehicles
  2. Rust Wiki (Fandom) — Minicopter, Scrap Heli, Patrol Heli pages: https://rust.fandom.com/wiki/Minicopter
  3. Corrosion Hour — "Rust Patrol Helicopter Guide": https://www.corrosionhour.com/rust-patrol-helicopter-guide/
  4. Corrosion Hour — "Rust MLRS Guide": https://www.corrosionhour.com/rust-mlrs-guide/
  5. Facepunch Patch Notes — Attack Helicopter Update (Oct 2024): https://rust.facepunch.com/news/attack-helicopter
  6. Facepunch Patch Notes — Parachute Update (Dec 2022): https://rust.facepunch.com/news/december-update
  7. Facepunch Patch Notes — MLRS Update (May 2022): https://rust.facepunch.com/news/the-mlrs-update
  8. RustTips — "How to Solo the Patrol Helicopter": https://rusttips.com/patrol-helicopter-solo
  9. Willjum (YouTube) — Attack Heli loadout breakdowns
  10. Blooprint (YouTube) — Minicopter raid & rotation guides

Want more detail? Combat Math · Monuments Guide


Helicopter Flight Mechanics — Becoming an Actual Pilot

Anyone can lift a Minicopter off the ground. The gap between a passenger-grade pilot and a meta pilot is in the physics — collective, cyclic, momentum, and torque all behave consistently once you understand them.

The four flight inputs

The single concept that fixes most crashes is momentum. A helicopter does not stop when you release the controls — it keeps drifting in the direction it was already moving. To stop, you must actively tilt the nose up against the drift and bleed the speed off before you arrive. New pilots fly into mountains because they treat the Mini like a car and expect it to brake on its own.

Pendulum and over-correction

The Minicopter hangs its mass below the rotor, so it behaves like a pendulum. Hard cyclic inputs set up an oscillation that gets worse if you keep yanking the mouse. The fix is small, smooth, anticipatory inputs — feed in a correction, then wait for the airframe to respond before adding more. The Scrap Transport Heli has a heavier, more off-balance frame and a longer pendulum swing, which is exactly why it feels so much harder to fly than the nimble Mini.

Landing — The Manoeuvre That Kills Vehicles and Players

Most destroyed helicopters die on landing, not in combat. A controlled landing is a sequence, not a moment:

  1. Pick flat ground well clear of walls, rocks, and tree trunks. The rotor shatters on contact with a hard surface and a sheared rotor is unrepairable — the bird is dead.
  2. Bleed forward speed to near zero while still 10-15m up. Arrive in a hover, not a glide.
  3. Descend slowly with gentle Shift taps. A fast vertical drop deals fall-style damage to the airframe and can kill it outright.
  4. Touch down level. A nose-down or banked touchdown digs a skid in and can flip the aircraft.
  5. Kill the engine, then dismount. An idling Mini left running will drift; a parked, engine-off Mini stays put.

For combat extracts, the "auto-rotation" trick: cut throttle at altitude and let the heli sink fast, then flare hard with collective at the last second to arrest the descent. It saves seconds under fire but punishes mistiming with a destroyed vehicle. Practice it on wipe day before you bet your life on it.

Anti-Aircraft — Shooting Things Out of the Sky

Air superiority cuts both ways. The same sky that lets you raid lets enemies raid you. Know the tools.

AA toolBest againstNotes
SAM SitePlayer helicopters, the Patrol Heli, MLRS rocketsAuto-targets any aircraft in range; needs power and SAM ammo; flares do NOT fool it
Homing Missile LauncherPlayer aircraft on the moveCraftable at WB2; locks onto a flying target; the player-portable AA answer
Rockets / launcherHovering or slow targetsDirect fire; a couple of rockets cripples a Mini
Rifle fire (AK / bolt)Low, slow helicopters and pilotsAim the pilot or the fuel tank, not the hull mass

SAM Site placement is a defensive art. A SAM on an exposed roof gets sniped or rocketed. Recess it behind a wall lip or on a lower roof terrace so it still has sky coverage but is hard to shoot. Run it off a battery bank with a switch so you can power it down when friendly aircraft are inbound — a SAM does not distinguish friend from foe. Two overlapping SAMs cover blind spots and force an attacker to commit serious resources.

For the player at the controls: against a Patrol Heli or an enemy Mini, the pilot is the soft target. A bolt-action round to the pilot ends the threat far faster than chewing through hull HP. Helicopters also lose minigun and weapon accuracy sharply at range — kite to roughly 80m+ and use hard cover, because the helicopter's own rockets ignore most embrasures.

The Attack Helicopter in Detail — Flares, Turret, and Salvos

The Attack Helicopter, added in the Airborne update, is the only purpose-built combat aircraft a player can own. Sold by the Air Wolf vendor for around 2,250 scrap, it carries roughly 850 HP and the standard ~30 LGF/min burn with a 500 fuel cap.

Weapon systems

Flying it in combat

The Attack Heli rewards the strafing run: approach the target off-axis, dump a 6-rocket salvo, break away before the defender's SAM or homing launcher locks, circle, repeat. Hovering stationary over a defended base is suicide — a stationary aircraft is a free SAM kill. The 2-man crew is the meta: a solo Attack Heli pilot juggling flares, rockets, and flying will lose to a coordinated pilot-plus-gunner pair every time.

Parachutes and the Vertical Insertion

The parachute turns altitude into a delivery system. Equipped in the chest slot, it deploys mid-fall and lets you steer a slow, controlled glide to the ground — no fall damage on a clean canopy landing.

The parachute repacks and is reusable as long as you land cleanly. Carrying one on every helicopter trip is cheap insurance: the aircraft is replaceable, the loadout on your back is not.

Pilot Economy and Pro Habits