The March 2025 Crafting Update added passive livestock to Rust: the Chicken Coop and the Beehive (Bee Box). Together they form the backbone of a self-sufficient mid-game food and tea economy. With a single shared water source, four coops, and two hives, a duo never has to forage berries or hunt boars again. This page is the definitive guide to costs, cycles, placement, and the industrial loops that make livestock truly hands-free.
1. Chicken Coop
The Chicken Coop is a deployable that houses up to 4 hens and produces eggs (plus, eventually, meat and feathers via butchering). It is a default blueprint in current builds and crafts at a Workbench Level 1 in most server configs.
| Stat | Value |
|---|---|
| Wood | 300 |
| Metal Fragments | 25 |
| Metal Pipe | 1 |
| Gear | 1 |
| Workbench | Level 1 |
| Water capacity | 1000 mL |
| Water per cycle | ~10 mL |
| Food slots | Seeds, raw chicken meat, corn |
| Eggs per cycle | up to 10 (4 hens, fully happy) |
| Egg stack | 20 |
| Max chickens | 4 |
Cycle behaviour. Every production tick the coop drains a small amount of water (~10 mL) and a small amount of feed per resident chicken. Happy hens (fed, watered, petted, sheltered) lay eggs into the output slot. Unhappy hens stop laying and eventually die. Chick spawn timers from incubated eggs run roughly one in-game day before a chick matures into a layer.
Butchering. Right-clicking a chicken in the coop with the appropriate tool slaughters it, yielding raw chicken breast, animal fat, and feathers. Replace stock by hatching another egg in the coop's incubator slot. This makes the coop a closed loop: eggs in, chickens out, meat and feathers harvested at will.
Petting. Interacting with each hen ("Pet Chicken") boosts its happiness meter. A quick pet pass every wipe-day keeps egg yield maxed.
1a. Step-by-step: from empty coop to full egg supply
Getting livestock running is a strict sequence - skip a step and your hens simply will not lay. Follow it start to finish:
- Craft the coop. The Chicken Coop is a default blueprint - no research, no scrap cost to unlock. It builds at a Workbench Level 1 on most current server configs (some servers run it benchless). Gather the wood, metal fragments, the single metal pipe and the gear, then craft.
- Deploy on flat ground. Place it on a foundation or level terrain in open sunlight. Inside a base it still needs a roof for predator and rain protection, but never seal it so tightly that no light reaches the hens.
- Source eggs from wild chickens. Roam grassland and forest biomes at dawn - wild chickens have a chance to drop one egg per minute as long as a player is nearby. Kill nothing; just hover and loot the dropped eggs. You want four eggs to fill a coop.
- Incubate. Drop an egg into the coop's incubator slot. It hatches in roughly 120 seconds into a chick with a randomly assigned British name and diminished starting stats. The chick needs about one in-game day of feeding before it matures into a laying hen.
- Stock food and water. Fill the food slots with seeds, corn, or raw chicken meat, and top the 1000 mL water reservoir. Hungry or thirsty hens stop laying within a cycle or two and will eventually die, costing you the bird outright.
- Maintain the four stats. Each hen tracks Hunger, Thirst, Love and Sunlight. Feed and water cover the first two, the open roof covers Sunlight, and a daily "Pet Chicken" interaction tops up Love. All four green means maximum lay rate.
1b. Egg production rate and what eggs are for
A fully happy hen lays one egg every two minutes. A four-hen coop therefore produces roughly two eggs per minute, about 30 eggs per hour, capped by the 20-egg output stack - so a coop left unattended for ~10 minutes will fill and halt. Eggs are the gateway ingredient to the upper half of the Cooking 2.0 cookbook: boiled eggs and scrambled eggs for cheap calories, omelettes for a hydration-and-health combo, and chicken pie - the single best home-cooked calorie source in the game when you also have flour and chicken breast. Raw eggs are edible for a small calorie trickle and can be lobbed as a near-harmless projectile.
1c. Raising chickens for meat
The coop is not only an egg machine - it is also a renewable butcher's block. Slaughtering a resident chicken yields raw chicken breast, animal fat, and feathers. Because you can immediately incubate a replacement egg in the same slot with no welfare penalty to the surviving birds, the coop becomes a true closed loop: eggs in, chicks raised, meat and fat harvested on demand. Chicken breast cooks into a high-calorie meal and is itself an ingredient in chicken pie, while animal fat feeds the Mixing Table and low-grade fuel chain, and feathers craft arrows. For a meat-focused setup, run a coop purely as a hatchery - keep incubating and slaughtering rather than waiting on the slower egg cycle.
1d. Common coop mistakes
- Letting the water run dry. The reservoir is only 1000 mL. Without plumbing it empties fast and laying stops silently - plumb it to a tank.
- Empty food slots. Hungry hens lose happiness, then stop laying, then die. Dying birds are gone permanently.
- Never petting. The Love stat decays. A coop you never interact with drifts to half yield even with perfect food and water.
- Sealing the coop in darkness. No Sunlight stat means no maximum lay rate. Keep a skylight or open roof tile.
- Letting the egg stack cap. At 20 eggs the coop halts production. Collect or auto-pull eggs before the cap.
2. Eggs in cooking
Eggs unlock a whole new tier of the cookbook. Approximate food values:
| Dish | Recipe | Calories | Hydration | Health |
|---|---|---|---|---|
| Boiled Egg | 1 Egg (campfire) | ~80 | +10 | +5 |
| Scrambled Egg | 2 Eggs + fat (skillet) | ~150 | +5 | +8 |
| Omelette | 2 Eggs + mushroom/corn (skillet) | ~220 | +10 | +12 |
| Chicken Pie | Eggs + flour + chicken breast | ~350 | +15 | +20 |
Eggs themselves are edible raw for a small calorie hit and can be thrown as a low-damage projectile - mostly a meme, but it exists.
3. Beehive (Bee Box)
The Beehive holds a colony of wild bees harvested as nuclei from oak trees with brown bark (look for the orange protrusion). It produces honeycomb passively.
| Stat | Value |
|---|---|
| Wood | 300 |
| Metal Fragments | 25 |
| Workbench | Level 1 |
| Water capacity | 1000 mL |
| Honeycomb per cycle | 1 |
| Nucleus required | 1 (place to start colony) |
| Max colony | 1 per hive |
Conditions for happy bees.
- Outside - few or no walls around the hive; bees demand open sky and ventilation.
- Dry - rain and high humidity drop happiness; build a small open-pillar roof to shed rain without sealing the hive in.
- Warm - cold biomes (snow, tundra) slow production dramatically. Temperate or arid is ideal.
Outputs.
- Honeycomb - the raw drop, cooked or extracted.
- Honey - smelt honeycomb in a furnace for guaranteed honey, or extract via the workbench for honey + a chance at a fresh nucleus. Honey heals, hydrates, and removes radiation on consumption.
- Bee Nucleus - bait/seed for new hives and the ingredient in Bee Grenades (1 nucleus + 30 cloth) which deploy a stinging swarm on impact.
Note on terminology: the brief mentions "bee pheromones" and "royal jelly" - those are not vanilla item IDs in current Rust. The functional equivalents are the Bee Nucleus (bait/seed) and Honey/Honeycomb (the tea ingredient). Modded servers may add the named items.
3a. Step-by-step: starting an apiary
The Beehive is cheaper and simpler than the coop, but the start sequence is just as strict:
- Learn and craft. The Beehive blueprint is learned at Workbench Level 1. Crafting is resource-friendly at 200 Wood (plus a small metal fragment cost on some configs) - one of the cheapest passive production deployables in the game.
- Find a wild Beehive Nucleus. Pick wild Honeycomb from oak trees with brown bark - look for the orange protrusion on the trunk - then extract it. Extraction has a roughly 10% chance to yield a Beehive Nucleus. Wild Honeycomb also turns up as loose world loot.
- Place the nucleus to seed the colony. Drop the nucleus into the empty Beehive to start the bee colony. A fresh nucleus begins at Grade 3 - the slowest, lowest grade.
- Position for the three conditions. The hive must read as outside (not fully enclosed - everything but a door is allowed), dry, and warm. Hit all three and overall condition climbs toward 100%.
- Let it tick. At Grade 3 and 100% condition the hive produces one Honeycomb roughly every six real minutes (three ~2-minute ticks).
3b. Honey production rate and the grade ladder
Honeycomb output is governed by the nucleus grade, and grades count down - Grade 1 is the best. A nucleus earns XP as the hive runs:
| Grade | XP to next | Honeycomb rate (100% condition) |
|---|---|---|
| Grade 3 (fresh) | 200 XP to Grade 2 | ~1 Honeycomb per ~6 min |
| Grade 2 | 600 XP to Grade 1 | Noticeably faster output |
| Grade 1 (max) | - | Fastest yield |
The XP cost triples from the first promotion (200) to the second (600), so a hive takes real wipe-time to mature - leave it running early and do not keep extracting the nucleus and resetting progress.
3c. Placement and biome requirements for bees
Placement is where most apiaries fail. The bees need:
- Open sky / "outside" status - a fully enclosed room kills production. A structure with everything but a door is still valid; the safest shelter is open pillars with a solid roof only.
- Dry conditions - rain and high humidity drop condition, and bees will not produce Honeycomb in wet weather. A roof that sheds rain without sealing the hive is essential.
- Warmth - cold biomes (snow, tundra) slow output sharply. Pick desert, forest, or grassland.
- Tool Cupboard cover - without TC privilege the hive decays like any deployable. Keep it inside your cupboard radius.
Note on flowers: wild roses, orchids and sunflowers can be picked and replanted, but they are purely cosmetic - they do not feed bees or boost Honeycomb rate. Placing a hive "near flowers" is decoration, not mechanics.
3d. What honey does
Extracting Honeycomb yields a Jar of Honey at a 1:1 rate (with that ~10% nucleus side-chance). Consuming honey gives a chunk of calories, removes radiation, and slightly heals - making it a clutch field item after a monument run. Honey is also fishing bait and sells for Scrap at Bandit Camp. Honeycomb itself feeds the Bee Grenade recipe (1 Beehive Nucleus + 30 Cloth), an area-denial swarm thrown into tight raid stacks.
4. Honeycomb in Mixing Table teas
Honey and honeycomb feed directly into the Mixing Table tea economy. The base tea recipes use berries, but honey is the upgrade reagent that takes any Basic tea to a longer-lasting variant on most current recipe lists.
| Tea | Base recipe | Notes |
|---|---|---|
| Basic Healing Tea | 4x Red Berry | Instant heal on drink |
| Advanced Healing Tea | 4x Basic Healing Tea | Combine to upgrade |
| Pure Healing Tea | 4x Advanced Healing Tea | Top tier |
| Basic Max Health Tea | 3x Red + 1x Yellow Berry | +HP cap, ~20 min |
| Vital Tea (regen) | Honey + Red Berries | Health regen over time |
| Anti-Rad Tea | Blue Berries + Honey | Radiation reduction |
Tier-up rule: 4 of any tier combine into 1 of the next tier. Pure teas demand 16 base brews each.
5. Bee tea boosts
Teas brewed with honey are the regen and longevity tier. Where a Basic Healing Tea dumps a flat heal on consumption, a Vital/Regen Tea ticks health back over a minute-plus duration - which is what you want during long base defences or PvP skirmishes. Gathering teas (Ore, Wood, Scrap) brewed with honey extend their ~30 minute window. In short: berries make burst teas, honey makes sustain teas.
5a. How livestock ties the food, tea and healing economy together
Chickens and bees are not two isolated novelties - together they close the loop on a player's entire survival economy. The flow runs in one direction and feeds back on itself:
- Coop to kitchen. Eggs and chicken breast are the calorie backbone of Cooking 2.0. Omelettes and chicken pie outperform any wild meat per slot, so a coop frees you from hunting trips entirely.
- Hive to Mixing Table. Honey is the upgrade reagent that converts burst teas into sustain teas - Vital/Regen Tea for health-over-time, and longer-duration gathering teas. No hive means no honey-tier teas.
- Tea back to combat. Regen tea sustains you through raids and long fights; Anti-Rad tea (blue berries + honey) clears monument radiation; gathering teas accelerate the farm/base grind. Honey is the thread through all three.
- Closed loop. Crop scraps go to a Composter for fertilizer; fertilizer boosts greenhouse yields; greenhouse corn and seeds feed the coops; coops feed you; surplus berries and honey brew teas. A single shoreline water pump runs the whole chain.
The practical upshot: once a coop and a hive are online and plumbed, a small group never needs to forage berries, hunt boars, or buy food - the base produces calories, healing, and radiation cover on its own.
6. Combined farm setup
The whole point of livestock is the shared-water farm. One pump and one large tank can run an entire food economy:
- Water source - a Powered Water Pump on the coast or a Water Catcher cluster on the roof.
- Fluid splitter - one input, four outputs; daisy-chain for larger farms.
- Composter - drop excess corn, pumpkins, and berries in for fertilizer that boosts greenhouse yields, which feed the coops, which feed you. Closed loop.
- Greenhouse - shares the same water main. Sprinklers on a timer keep crops at full saturation.
The coop and hive each cap at 1000 mL, so you only need a trickle - one shoreline pump easily feeds 4+2+sprinklers indefinitely.
7. Placement rules
Chicken Coop
- Indoor or outdoor, but must have a roof - rain ruins happiness and exposes chickens to predators.
- Needs floor space for the hens to wander; do not jam it against walls on all four sides.
- Safe inside a 2x2 shed with one doorway for access.
Beehive (Bee Box)
- Needs natural lighting and open sky - do not put it inside a sealed room.
- A pillar-and-roof shelter (open sides, solid top) gives weather protection without killing the "outside" stat.
- Avoid snow biomes; pick desert, forest, or grassland.
- Keep at least one tile gap from walls.
8. Pro tips
- 4 coops + 2 hives is the duo sweet spot. That's ~40 eggs and ~2 honeycomb per cycle - enough for omelettes, pies, and a steady supply of Vital Tea without crowding your base footprint.
- Auto-feed with industrial conveyors. Wire a Storage Adapter on a feed crate to a conveyor that pushes seeds/corn into each coop on a 30-second filter. Pair with a Fluid Splitter for water and the coops run themselves while you raid.
- Auto-collect eggs. A second Storage Adapter on the coop output pulls eggs to a central larder; chain into a cooking station for fully automated meal prep.
- Honey is a mid-game tea unlock priority. Get one hive online before you bother with Pure Healing Tea grinds - the regen and duration boosts from honey-tier teas are worth more than raw burst heal.
- Pet your chickens daily. Thirty seconds of clicks doubles long-run yield.
- Don't seal the bee box. The single most common mistake. If your honeycomb rate is zero, knock out a wall.
- Keep a backup nucleus in a tool cupboard so a hive wipe doesn't end your tea production.
- Bee Grenades scale. Late wipe, throwing a stack of bee bombs into a tight raid stack is hilarious and surprisingly effective.
9. Sources
- Corrosion Hour - Rust Chicken Husbandry: How to Raise & Farm Chickens
- Corrosion Hour - Chicken Coop item page
- Corrosion Hour - The RUST Beekeeping System: Everything You Need to Know
- Corrosion Hour - RUST Mixing Table and Tea Guide
- Facepunch - Crafting Update news post
- Rustafied - Crafting Update patch coverage
- Rust Wiki (Rustclash) - Beehive and Honeycomb
- Rust Wiki (Rusthelp) - Chicken Coop
- BisectHosting - The Crafting Update Rust Patch Notes: Pies, Bee Bombs, & Premium Servers
- TheGamer - How To Do Beekeeping, Honey Farming And Bee Grenades In Rust
Want more? Tea Recipes · Horticulture