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Chicken coops and bee boxes (livestock farming)

The March 2025 Crafting Update added passive livestock to Rust: the Chicken Coop and the Beehive (Bee Box). Together they form the backbone of a self-sufficient mid-game food and tea economy. With a single shared water source, four coops, and two hives, a duo never has to forage berries or hunt boars again. This page is the definitive guide to costs, cycles, placement, and the industrial loops that make livestock truly hands-free.


1. Chicken Coop

COMPLETE BLUEPRINT: Chicken Coop Setup Start to Finish
No workbench needed - Chicken Coop is a default blueprint. Follow the six steps below. 1Craft and place the CoopPlace on flat ground or a foundation,in open sunlight. Holds up to 4 chickens.Cost: wood + scrap, no bench 2Get Eggs and hatch chickensWild chickens drop an egg ~1/min whena player is near. Egg hatches in 120s.Up to 4 chicks per coop 3Feed, water and careFill food slots (grubs, bread, apples)and water (8000 mL). Pet for Love + sun.4 stats: Hunger Thirst Love Sunlight 4Egg productionHappy chicken lays 1 egg every 2 min.Eggs stack in the coop, limit 20.~30 eggs/hr from a full coop 5Meat productionSlaughter any chicken for Chicken Breast.Replace it instantly - no welfare hit.Renewable cooked-food source 6Collect and useLoot eggs from the coop; cook eggs andmeat at a campfire or oven for calories.Fuels Cooking 2.0 recipes

The Chicken Coop is a deployable that houses up to 4 hens and produces eggs (plus, eventually, meat and feathers via butchering). It is a default blueprint in current builds and crafts at a Workbench Level 1 in most server configs.

StatValue
Wood300
Metal Fragments25
Metal Pipe1
Gear1
WorkbenchLevel 1
Water capacity1000 mL
Water per cycle~10 mL
Food slotsSeeds, raw chicken meat, corn
Eggs per cycleup to 10 (4 hens, fully happy)
Egg stack20
Max chickens4

Cycle behaviour. Every production tick the coop drains a small amount of water (~10 mL) and a small amount of feed per resident chicken. Happy hens (fed, watered, petted, sheltered) lay eggs into the output slot. Unhappy hens stop laying and eventually die. Chick spawn timers from incubated eggs run roughly one in-game day before a chick matures into a layer.

Butchering. Right-clicking a chicken in the coop with the appropriate tool slaughters it, yielding raw chicken breast, animal fat, and feathers. Replace stock by hatching another egg in the coop's incubator slot. This makes the coop a closed loop: eggs in, chickens out, meat and feathers harvested at will.

Petting. Interacting with each hen ("Pet Chicken") boosts its happiness meter. A quick pet pass every wipe-day keeps egg yield maxed.

1a. Step-by-step: from empty coop to full egg supply

Getting livestock running is a strict sequence - skip a step and your hens simply will not lay. Follow it start to finish:

  1. Craft the coop. The Chicken Coop is a default blueprint - no research, no scrap cost to unlock. It builds at a Workbench Level 1 on most current server configs (some servers run it benchless). Gather the wood, metal fragments, the single metal pipe and the gear, then craft.
  2. Deploy on flat ground. Place it on a foundation or level terrain in open sunlight. Inside a base it still needs a roof for predator and rain protection, but never seal it so tightly that no light reaches the hens.
  3. Source eggs from wild chickens. Roam grassland and forest biomes at dawn - wild chickens have a chance to drop one egg per minute as long as a player is nearby. Kill nothing; just hover and loot the dropped eggs. You want four eggs to fill a coop.
  4. Incubate. Drop an egg into the coop's incubator slot. It hatches in roughly 120 seconds into a chick with a randomly assigned British name and diminished starting stats. The chick needs about one in-game day of feeding before it matures into a laying hen.
  5. Stock food and water. Fill the food slots with seeds, corn, or raw chicken meat, and top the 1000 mL water reservoir. Hungry or thirsty hens stop laying within a cycle or two and will eventually die, costing you the bird outright.
  6. Maintain the four stats. Each hen tracks Hunger, Thirst, Love and Sunlight. Feed and water cover the first two, the open roof covers Sunlight, and a daily "Pet Chicken" interaction tops up Love. All four green means maximum lay rate.

1b. Egg production rate and what eggs are for

A fully happy hen lays one egg every two minutes. A four-hen coop therefore produces roughly two eggs per minute, about 30 eggs per hour, capped by the 20-egg output stack - so a coop left unattended for ~10 minutes will fill and halt. Eggs are the gateway ingredient to the upper half of the Cooking 2.0 cookbook: boiled eggs and scrambled eggs for cheap calories, omelettes for a hydration-and-health combo, and chicken pie - the single best home-cooked calorie source in the game when you also have flour and chicken breast. Raw eggs are edible for a small calorie trickle and can be lobbed as a near-harmless projectile.

1c. Raising chickens for meat

The coop is not only an egg machine - it is also a renewable butcher's block. Slaughtering a resident chicken yields raw chicken breast, animal fat, and feathers. Because you can immediately incubate a replacement egg in the same slot with no welfare penalty to the surviving birds, the coop becomes a true closed loop: eggs in, chicks raised, meat and fat harvested on demand. Chicken breast cooks into a high-calorie meal and is itself an ingredient in chicken pie, while animal fat feeds the Mixing Table and low-grade fuel chain, and feathers craft arrows. For a meat-focused setup, run a coop purely as a hatchery - keep incubating and slaughtering rather than waiting on the slower egg cycle.

1d. Common coop mistakes


2. Eggs in cooking

Eggs unlock a whole new tier of the cookbook. Approximate food values:

DishRecipeCaloriesHydrationHealth
Boiled Egg1 Egg (campfire)~80+10+5
Scrambled Egg2 Eggs + fat (skillet)~150+5+8
Omelette2 Eggs + mushroom/corn (skillet)~220+10+12
Chicken PieEggs + flour + chicken breast~350+15+20

Eggs themselves are edible raw for a small calorie hit and can be thrown as a low-damage projectile - mostly a meme, but it exists.


3. Beehive (Bee Box)

Bee Box / Apiary Setup
Beehive blueprint is learned at Workbench Level 1. Then follow the flow. 1. Place the BeehiveCraft for 200 Wood and deploy it.Insert a Beehive Nucleus (extractedfrom wild Honeycomb) to start it.Cost: 200 Wood 2. Meet the conditionsBees need outside, dry and warm.Not fully enclosed - everything buta door is fine. 100% condition = best.Flowers are cosmetic only 3. Honeycomb outputGrade 3 nucleus: 3 ticks of ~2 min= 1 Honeycomb per ~6 min. Levels upGrade 3 to 1 (200 XP); faster output.Grade 1 = best yield 4. UsesExtract Jar of Honey (1:1):+60 calories, -15 radiation,slight heal. Fishing bait, sellat Bandit Camp for Scrap Honeycomb also extracts back into a Beehive Nucleus, and Honey can be brewed via the Mixing Table for bee teas. Keep the hive open to the sky - a roof or full walls drop the condition and slow Honeycomb ticks.

The Beehive holds a colony of wild bees harvested as nuclei from oak trees with brown bark (look for the orange protrusion). It produces honeycomb passively.

StatValue
Wood300
Metal Fragments25
WorkbenchLevel 1
Water capacity1000 mL
Honeycomb per cycle1
Nucleus required1 (place to start colony)
Max colony1 per hive

Conditions for happy bees.

Outputs.

Note on terminology: the brief mentions "bee pheromones" and "royal jelly" - those are not vanilla item IDs in current Rust. The functional equivalents are the Bee Nucleus (bait/seed) and Honey/Honeycomb (the tea ingredient). Modded servers may add the named items.

3a. Step-by-step: starting an apiary

The Beehive is cheaper and simpler than the coop, but the start sequence is just as strict:

  1. Learn and craft. The Beehive blueprint is learned at Workbench Level 1. Crafting is resource-friendly at 200 Wood (plus a small metal fragment cost on some configs) - one of the cheapest passive production deployables in the game.
  2. Find a wild Beehive Nucleus. Pick wild Honeycomb from oak trees with brown bark - look for the orange protrusion on the trunk - then extract it. Extraction has a roughly 10% chance to yield a Beehive Nucleus. Wild Honeycomb also turns up as loose world loot.
  3. Place the nucleus to seed the colony. Drop the nucleus into the empty Beehive to start the bee colony. A fresh nucleus begins at Grade 3 - the slowest, lowest grade.
  4. Position for the three conditions. The hive must read as outside (not fully enclosed - everything but a door is allowed), dry, and warm. Hit all three and overall condition climbs toward 100%.
  5. Let it tick. At Grade 3 and 100% condition the hive produces one Honeycomb roughly every six real minutes (three ~2-minute ticks).

3b. Honey production rate and the grade ladder

Honeycomb output is governed by the nucleus grade, and grades count down - Grade 1 is the best. A nucleus earns XP as the hive runs:

GradeXP to nextHoneycomb rate (100% condition)
Grade 3 (fresh)200 XP to Grade 2~1 Honeycomb per ~6 min
Grade 2600 XP to Grade 1Noticeably faster output
Grade 1 (max)-Fastest yield

The XP cost triples from the first promotion (200) to the second (600), so a hive takes real wipe-time to mature - leave it running early and do not keep extracting the nucleus and resetting progress.

3c. Placement and biome requirements for bees

Placement is where most apiaries fail. The bees need:

Note on flowers: wild roses, orchids and sunflowers can be picked and replanted, but they are purely cosmetic - they do not feed bees or boost Honeycomb rate. Placing a hive "near flowers" is decoration, not mechanics.

3d. What honey does

Extracting Honeycomb yields a Jar of Honey at a 1:1 rate (with that ~10% nucleus side-chance). Consuming honey gives a chunk of calories, removes radiation, and slightly heals - making it a clutch field item after a monument run. Honey is also fishing bait and sells for Scrap at Bandit Camp. Honeycomb itself feeds the Bee Grenade recipe (1 Beehive Nucleus + 30 Cloth), an area-denial swarm thrown into tight raid stacks.


4. Honeycomb in Mixing Table teas

Coop Production Rates: Feed In vs Output Over Time
A happy 4-chicken coop. One chicken lays 1 egg per 2 minutes when fed, watered, sunlit and loved. Eggslaid 15 min30 min45 min60 minTime ~30 ~60 ~90 ~120 stack cap 20/slot FEED IN: each egg costs calories - keep food slots and water (8000 mL) topped up or laying stops. OUTPUT: ~2 eggs / min from a full coop; slaughter chickens any time for Chicken Breast meat.

Honey and honeycomb feed directly into the Mixing Table tea economy. The base tea recipes use berries, but honey is the upgrade reagent that takes any Basic tea to a longer-lasting variant on most current recipe lists.

TeaBase recipeNotes
Basic Healing Tea4x Red BerryInstant heal on drink
Advanced Healing Tea4x Basic Healing TeaCombine to upgrade
Pure Healing Tea4x Advanced Healing TeaTop tier
Basic Max Health Tea3x Red + 1x Yellow Berry+HP cap, ~20 min
Vital Tea (regen)Honey + Red BerriesHealth regen over time
Anti-Rad TeaBlue Berries + HoneyRadiation reduction

Tier-up rule: 4 of any tier combine into 1 of the next tier. Pure teas demand 16 base brews each.


5. Bee tea boosts

Teas brewed with honey are the regen and longevity tier. Where a Basic Healing Tea dumps a flat heal on consumption, a Vital/Regen Tea ticks health back over a minute-plus duration - which is what you want during long base defences or PvP skirmishes. Gathering teas (Ore, Wood, Scrap) brewed with honey extend their ~30 minute window. In short: berries make burst teas, honey makes sustain teas.

5a. How livestock ties the food, tea and healing economy together

Chickens and bees are not two isolated novelties - together they close the loop on a player's entire survival economy. The flow runs in one direction and feeds back on itself:

The practical upshot: once a coop and a hive are online and plumbed, a small group never needs to forage berries, hunt boars, or buy food - the base produces calories, healing, and radiation cover on its own.


6. Combined farm setup

Livestock Farming vs Hunting: Food Per Hour
Passive coop farming vs active hunting - two paths to a steady food supply. Passive: Chicken Coop farmOutput: ~30 eggs/hr per full coop, plus meat on demand.Effort: near-zero once stocked - just refill food and water.Upkeep: feed calories, pet for Love, keep it in sunlight.Risk: a base raid can wipe all chickens and stored eggs.Best for: AFK calories, base safety, Cooking 2.0 recipes.Approx food value: HIGH per hour, LOW effort Active: Hunting wild animalsOutput: bursty - boar, deer and chickens yield raw meat.Effort: high - travel, track, kill, then cook each haul.Upkeep: ammo, weapon wear and exposure on the map.Risk: PvP, predators and starvation while roaming.Best for: early game before a coop, bonus hide and bones.Approx food value: MEDIUM per hour, HIGH effort Verdict: hunting feeds you early; a coop scales to passive food once you can craft and defend one.

The whole point of livestock is the shared-water farm. One pump and one large tank can run an entire food economy:

Chicken Coop Auto-Water System (fluid ports)
Water Pumpplaced at shoreline or a well▸ OUT: Water Out▸ IN: Water InLarge Water Tankstores the pumped water▸ OUT: Water Out▸ IN: Water InFluid Splittersplits the flow up to 4 ways▸ OUT: Water Out 1-4▸ IN: Water InCoop 1▸ IN: Water InCoop 2▸ IN: Water InCoop 3▸ IN: Water InCoop 4

The coop and hive each cap at 1000 mL, so you only need a trickle - one shoreline pump easily feeds 4+2+sprinklers indefinitely.


7. Placement rules

Chicken Coop

Beehive (Bee Box)


8. Pro tips


9. Sources


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