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Fishing in Rust (every rod, bait, and fish)

Fishing was added in the 2021 "Hapis & Fish" line of patches and has since become one of the most reliable sources of scrap, food, and even rare loot in Facepunch's survival sandbox. As of the 2026 meta, a rod plus a stack of grub will out-scrap most low-tier monuments per hour, and it does it from inside a safe zone. This is the definitive reference: every rod, every bait, every fish, every quirk.

1. How fishing works

COMPLETE SETUP BLUEPRINT: Fishing run start to finish
A full fishing run, numbered start to finish Each step feeds the next. Total scrap cost to start: zero (craftable) or 100 (vendor rod). 1Get a rodCraft: 50 cloth + 200 wood (default BP),or buy Fishing Rod at Fishing Village.vendor rod = 100 scrap, ~70 catches 2Get baitForage berries/corn, gather for worms &grubs, or hunt for raw meat.bait value 1-10; stack to raise tier 3Go to a fishing spotRiver/lake = small fish. Deep ocean orlab moonpool = big fish & most scrap.deeper + darker water = better table 4Apply bait & castHold right-click to aim (white arc),left-click to cast. Bait is consumed.cast far for the deep-water fish table 5Wait for the biteFloat dips and the rod shakes after5-45s. Left-click to set the hook.higher bait tier = faster, bigger bites 6Play the minigameS reels in, A/D steer fish to center.Pulse S - stop when the line creaks.tension bar full = line snaps, fish lost 7Haul the fishFish lands in your inventory whole.Re-bait and recast to keep the loop.~1000 scrap/hr with a good spot 8Decide: gut, sell or baitGut for raw fish + animal fat + bone.Sell at the FV vending machine for scrap.small fish - re-use as higher-tier bait 9What you walk away withScrap, calories (cooked fish), animal fatfor low grade, and bigger bait stock.small shark = up to 50 scrap each Showcase loop - what a clean run looks like Craft handmade rod -> forage 5 berries (stacks to a tier-5 bait) -> walk to Fishing Village dock -> cast into the deep dark water offshore -> wait ~20s for the rod shake -> hook, then pulse S while centering with A/D -> haul a Catfish (~10 scrap) -> gut half for fat + bone, keep small fish as bait, sell the rest at the vending machine. Repeat: each cycle is roughly 1-2 minutes per fish. Tip: buy the vendor rod first - it pays for itself in ~3 ocean catches and snaps far less.

The loop is cast → wait → hook → reel.

  1. Equip a rod, hold right-click to aim. A white arc shows your cast trajectory.
  2. Left-click to cast. The float lands; bait is consumed from your hotbar on the cast.
  3. Wait. Bite times range from 5 to 45 seconds depending on bait tier and water depth.
  4. When the float dips and the rod shakes, left-click to set the hook.
  5. The reel mini-game opens: S reels in, A / D steer the fish back to center, the line-tension bar climbs as you pull.

If the tension bar fills, the line snaps and the fish (plus bait) is lost. The line also breaks if you walk away from the water, hit a dock edge or foundation, or aim more than ~90 degrees off the fish. The trick is to pulse: reel for ~1 second, release, repeat. The rod also drains a small amount of stamina per reel tick, so sprinting first is a bad idea. Stop reeling the moment the line "creaks" (audible cue plus visible bend).

The fishing minigame: when to reel, when to wait
Tension bar - pulse S, never hold it S reels the fish in; A and D steer it back to center. Reeling raises line tension - let go before it maxes. LINE-TENSION BAR SAFE - keep reeling S CREAK - ease off S now SNAP bar full = line breaks, fish + bait lost WHEN TO REEL (press / hold S) - Tension bar is in the green zone. - Rod is steady, no shake, line not bent hard. - Fish is roughly centered in front of you. - Reel in ~1 second bursts (pulse), not a hold. goal: shorten the line a little each pulse WHEN TO WAIT (release S) - Tension hits the yellow zone or the rod shakes. - You hear the line creak (audio cue). - Fish darts to a side - use A/D, do not reel. - Stamina is low - reeling drains a little each tick. let tension fall back to green, then resume A / D - steering the fish The fish pulls left and right. Counter with A and D to keep it centered (within ~90 degrees of you). If it swings too wide the line snaps even at low tension - centering matters as much as the tension bar. also breaks if you walk from the water or the line clips a dock edge / foundation The reel rhythm Hook set -> pulse S in green -> line creaks -> release S + steer with A/D -> tension drops -> pulse S again. Repeat until the fish is landed. The vendor Fishing Rod has a wider green zone and is far more forgiving than the handmade rod - patience beats speed every time.

1a. Getting your first rod — the full acquisition path

There are three realistic ways to put a rod in your hands, and the right one depends on how much scrap you are sitting on. The Hand-made Fishing Rod is unlocked on the default blueprint for every player, so a fresh spawn can build one immediately from 50 cloth and 200 wood with no workbench — gather hemp from bushes and chop a single tree and you are fishing inside the first ten minutes of a wipe. The trade-off is durability: it carries roughly 30 catches of condition and has a noticeably narrower green zone on the tension bar, so it snaps lines on aggressive fish. The proper Fishing Rod is the upgrade. It is sold by the boat/utility vendor at any Fishing Village (Stinky Pete's shop) for around 100 scrap, lasts roughly 70 catches, reels faster, and forgives sloppy tension management. The same vendor sells worms in bundles (around 50 scrap for 5) so a brand-new fisher can walk away rod-and-bait-ready in one stop. The third route is mission rewards: several Fishing Village NPC missions pay out a rod or bait directly. As a rule, craft the handmade rod on day one to bank starter scrap, then buy the vendor rod the moment you can afford it — it pays for itself in roughly three deep-water catches and the reduced snap rate alone saves more bait than it costs.

1b. Reading the bite and setting the hook

After the cast, the float sits on the surface and the wait begins. Bite time is not fixed — it ranges from about 5 to 45 seconds and shortens as bait tier rises and water depth increases. The tell is two-fold: the bobber visibly dips under the surface and the rod tip gives a distinct shake with an audible splash. That window to react is short, roughly a second or two. A single left-click sets the hook and opens the reel mini-game. Click too early — before the float fully submerges — and the fish is not committed; you simply pull the bait back empty and burn the cast. Miss the window entirely and the fish spits the hook. Higher-tier bait produces both faster and more decisive bites, which is another reason stacking bait pays off: you spend less of the run staring at a motionless float.

2. Where to fish

Water typeSpawnsNotes
Freshwater (rivers, lakes)Small trout, herring, anchovy, minnow, yellow perchEasiest access, weakest fish
Ocean shallows (beach, FV docks)Sardine, anchovy, herring, small troutBait tier 1-3 land here
Ocean deep (offshore, dark water)Catfish, salmon, orange roughy, small sharkBait tier 5+ required; biggest payouts
Swamp pools (Abandoned Cabins)Catfish, minnow, wormsNiche but profitable
Underwater Lab moonpoolsSalmon, small trout, roughy, small sharkNo tiny fish; densest scrap-per-cast

Deeper, darker water = bigger fish. The "fishability" check is on the cast point, not your stance, so you can stand on a dock and cast into deep water for big fish.

2a. The 4.5-metre depth rule

The single most important number in spot selection is water depth. The cast point must sit over water at least roughly 4.5 metres deep before Salmon, Orange Roughy and Small Shark can roll onto the catch table at all — below that depth you are capped at small and mid-tier fish no matter how good your bait is. This is why "cast into the darkest pixels" works: darker water on screen is a reliable visual proxy for depth. Practical scouting tips:

3. Rod tiers

RodCostDurabilitySourceNotes
Hand-made Rod50 cloth + 200 wood~30 catchesCraftable from default blueprintNo workbench needed; line snaps more often
Fishing Rod75 cloth + 5 rope~70 catchesVendor at Fishing Village, 100 scrapFaster reel, more forgiving tension bar
Eel Rod (event/skin)n/an/aEvent drop / DLCFunctions as a fishing rod with different bait rules (see Pro Tips)

Both rods can be repaired at a repair bench using their craft cost. The vendor rod is strictly better and pays itself off in ~3 ocean catches.

4. Bait types

Bait effectiveness: which bait catches which fish
Bait tier drives the catch - match bait value to your target Every fish has a minimum bait value to bite. Stack low bait (e.g. 5 berries) to act as a higher tier. BAITVALUESOURCEBEST CATCHES Berry (any)1Foraging, plantersAnchovy, SardineCorn / Pumpkin1-2FarmingSardine, HerringWorm2Gathering hemp/mushrooms/berriesHerring, Minnow, Small TroutGrub3-3.5Gathering crops (stacks x3)Small Trout, Yellow PerchRaw Fish (any)~0.5+Gutting caught fishMid-tier fish (stack to raise)Raw Chicken / Meat4-5Hunting animalsCatfish, Orange RoughyMinnow / Anchovy5Caught fish, re-used as baitCatfish, Salmon, RoughySmall Trout / Y.Perch6-7Caught fish, re-used as baitSalmon, Orange RoughySalmon / Orange Roughy9-10Caught fish, top-tier baitSmall SharkRule of thumb (post-2024 bait rework)Start with worms or grubs to land small fish, then re-use those small fish (stack multiplier 2+)as higher-tier bait to chase Salmon, Roughy and Small Shark. Seeds, minnows, trout & cooked fish are weak bait.

Bait is the single biggest variable in what you catch. Every bait has a hidden bait value (1-10). Fish each have a minimum bait value to bite. You can stack lower-tier bait (e.g., 5 berries) to act as higher-tier bait in a single cast.

BaitBait valueSourceBest target
Berry (any)1Foraging, plantersAnchovy, sardine
Corn / Pumpkin1-2FarmingSardine, herring
Worm2Drops from gathering hemp, mushrooms, berriesHerring, minnow, small trout
Grub3Drops from gathering cropsSmall trout, yellow perch
Raw Chicken / Raw Meat4-5HuntingCatfish, orange roughy
Minnow5Caught fishCatfish, salmon
Small Trout / Yellow Perch6-7Caught fishSalmon, orange roughy
Anchovy5Caught fishCatfish, roughy
Salmon / Orange Roughy9-10Caught fishSmall shark
Raw Fish (any)variesGutted fishMid-tier targets

Bait → fish quick-reference:

BaitMost likely catches
BerryAnchovy, sardine
WormHerring, minnow, small trout
GrubSmall trout, yellow perch
MinnowCatfish, salmon, roughy
AnchovyCatfish, orange roughy
Small TroutSalmon, orange roughy, small shark

5. Fish species

Fish species value: what each one yields
Catch value per species Scrap is the FV vending price; gutting any fish yields raw fish + animal fat + bone fragments. FISHSCRAPCALORIESGUT YIELD (meat / fat / loot)TIER Minnow1 scrap~15 caltiny raw fish, no fatlowAnchovy2 scrap30 calraw fish + a little fatlowSardine2 scrap35 calraw fish + a little fatlowHerring3 scrap50 calraw fish + fat + bonelow-midSmall Trout4 scrap60 calraw fish + fat + bonemidYellow Perch6 scrap75 calraw fish + fat + bonemidCatfish10 scrap110 cal~10 raw fish + fat + bonehighSalmon15 scrap130 calbig raw fish stack + fat + bonehighOrange Roughy20 scrap140 calbig raw fish stack + fat + bonehighSmall Shark50 scrap250 callargest stack: raw fish + fat + bonetopCooked vs raw sells the same at the vending machine. Bigger fish = far better scrap-per-cast,so deep-water/lab fishing for Catfish through Small Shark is where the real income is.

Sizes, scrap, and calories are approximate (Facepunch tweaks them periodically; weight randomizes within ranges).

FishSize (cm)Scrap (sell)Calories (cooked)Best baitWhere
Minnow5-101~15Worm, berryFresh / swamp
Anchovy8-15230Berry, wormOcean shallow
Sardine10-20235Berry, cornOcean shallow
Herring15-25350WormFresh / shallow
Small Trout20-40460Grub, wormFresh, lab
Yellow Perch25-45675GrubFreshwater
Catfish40-8010110Raw meat, minnowDeep / swamp
Salmon50-9015130Minnow, troutDeep ocean, lab
Orange Roughy50-10020140Anchovy, troutDeep ocean, lab
Small Shark100-20050250Salmon, roughyDeep ocean, lab

The vending machine at Fishing Village pays in scrap directly; cooked or raw, fish sell the same.

5a. Treasure and loot fishing

Fishing is not only a fish source. Every cast carries a small RNG roll to surface a loot item or loot bag instead of — or alongside — a fish, and the roll is weighted by bait tier and water depth, so deep-ocean runs with high-tier bait produce far more junk-loot than river fishing. Commonly reported pulls include:

Treat loot pulls as a bonus, not the goal — fish scrap is the steady income, treasure is the lottery ticket on top.

5b. What gutting actually returns

Gutting (hold the gut/butcher action on a caught fish, or hit it with a hatchet) converts the whole fish into materials. The yield scales with fish size: a Minnow gives a sliver of raw fish and nothing else, while a Catfish or Salmon returns a stack of raw fish, multiple animal fat, and a handful of bone fragments. There is also a roughly 20% chance to recover a green/blue keycard when gutting the larger species (Salmon, Catfish, Small Shark, Orange Roughy) — a genuinely useful side income on water-heavy maps. Because of this, big fish are worth gutting even if you do not need the scrap: animal fat is the bottleneck resource for low-grade fuel, and Salmon plus Small Shark are the most renewable fat source on island maps with no animals.

6. Fishing Village mechanics

6a. Fishing economy — scrap per hour

Fishing earns its place in the meta because it generates scrap from inside a safe zone, where a low-tier monument run cannot. The throughput depends entirely on the catch table you have access to:

SetupTypical catchRough scrap/hr
Handmade rod, berry/worm bait, riverAnchovy, sardine, herring, minnow~150-300
Vendor rod, grub bait, ocean shallowsHerring, small trout, yellow perch~350-500
Vendor rod, fish-as-bait, deep ocean dockCatfish, salmon, orange roughy~700-1000
Vendor rod, top-tier bait, lab moonpool / subSalmon, roughy, small shark~1000-1400

The lever that moves you between rows is the bait pipeline: forage grub, catch small fish, then re-use those small fish (bait value 5-7) and finally salmon/roughy (bait value 9-10) as bait to chase Small Shark at ~50 scrap each. Cycle time is roughly 1-2 minutes per fish once you have a rhythm, so a clean deep-water loop lands 30-45 fish an hour. Add the treasure-loot rolls and the keycard chance from gutting, and a focused hour at a Large Fishing Village dock competes with mid-tier monument farming — with zero PvP exposure.

6b. Common mistakes

7. Mixing Table — Fish Broth

Fish Broth is a tier-1 tea base crafted at the Mixing Table from raw fish + water. Recipe (current, may shift):

IngredientQty
Raw Fish (any small/medium)5
Salt Water or Water (small)1
Empty Can / Bottle1

Fish broth itself gives a small hunger/health restore and acts as a base ingredient for higher-tier teas. Combine 4 of the same tier broth/tea at the mixing table to escalate to tier 2 and tier 3. See /16_Tea_Recipes for the full tea chain.

8. Cooking and butchering

Raw fish is below the calorie-per-second curve of cooked food. Always cook at a campfire or furnace first.

RecipeInputsYieldsStation
Cooked Fish1 raw fish1 cooked fish (~+50% calories)Campfire, furnace
Smoked Fish1 raw fish1 smoked fish (longer spoil timer)Cooking Workbench
Fish StewRaw fish + vegetables + waterFish stew (best calorie/health item)Cooking Workbench
Fish CarcassGut larger fish (catfish, salmon, shark)1-3 animal fat + bone fragmentsHand / hatchet

Larger fish gut for animal fat — salmon and small shark are the easiest renewable fat sources on water-only maps. The Cooking Workbench (Bandit Camp food shop, 175 scrap) unlocks the advanced recipes.

9. Pro tips

10. Sources

  1. Facepunch Rust Wiki — Fishing — https://wiki.facepunch.com/rust/Fishing
  2. Facepunch Rust Wiki — Handmade Fishing Rod — https://wiki.facepunch.com/rust/item/fishingrod.handmade
  3. Corrosion Hour — How to Fish in RUST — https://www.corrosionhour.com/how-to-fish-in-rust/
  4. Corrosion Hour — RUST Mixing Table and Tea Guide — https://www.corrosionhour.com/rust-mixing-table-and-tea-guide/
  5. Rust Fandom Wiki — Fishing Village — https://rust.fandom.com/wiki/Fishing_Village
  6. Rust Fandom Wiki — Raw Fish / Cooked Fish — https://rust.fandom.com/wiki/Raw_Fish
  7. RustLabs — Raw Fish item page — https://rustlabs.com/item/raw-fish
  8. Rust Tips Item Database — Handmade Fishing Rod — https://database.rusttips.com/info?shortname=fishingrod.handmade
  9. Cultured Vultures — Rust: All The Fish You Can Catch — https://culturedvultures.com/rust-fish/
  10. Gamer Empire — Does the Fishing Village Have a Recycler? — https://gamerempire.net/rust-does-the-fishing-village-have-a-recycler/

Want more? Recycler Yields · Tea Recipes