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Vehicles

Updated May 18, 2026
Post-mortar patch meta

13 — Vehicles

Last updated: May 18, 2026

Rust has a full vehicle tier. Each one solves a different problem — moving fast, moving heavy, moving across water, moving across air. This file is every vehicle: cost, stats, fuel, controls, when to use it.

Ground vehicles

Horse

Tameable wild horse — the entry-level mount.

Pro tip: horses are the cheapest reliable transport. They climb hills decently, accept saddle bags, and the dung-fertilizer-scrap arbitrage is real free money.

Modular Car

Build your own multi-cab car from parts. Found wrecked along roads at gas stations and auto shops.

Pro tip: repair kits + spare parts in a storage module mean you can fix the car mid-trip. Without spare parts you'll be walking back to base after one bad jump.

Workcart (Train)

A modular train that runs on the rail network.

Pro tip: the underground tunnel network is a hidden mid-game farming circuit. Crash through scientists with the workcart, loot stations, recycle on site.

Snowmobile

Snow biome-only fast vehicle.

Aerial vehicles

Minicopter

Small 2-seat helicopter, the most popular vehicle in the game.

Pro tip: keep your minicopter at a dedicated landing pad inside your base behind a garage door. Crashes happen — having spare LG and a repair plan keeps it alive.

Scrap Transport Helicopter

Bigger heli — 4 seats + storage.

Pro tip: great for hauling raid material. 60 slots of C4 + rockets + sulfur means you can deliver an entire raid kit one trip.

Hot Air Balloon

Drifting aerial vehicle.

Limited combat utility. Vulnerable to ground fire. Fun for scouting and clan recon.

Watercraft

Rowboat

Cheap small boat.

RHIB (Rigid-Hulled Inflatable Boat)

Combat-capable fast boat with mounted weapons.

Pro tip: for Cargo Ship runs, RHIB is essential. Approach from low waterline to avoid sniper fire, dock at the side ladder.

Submarine (Solo)

One-seat submersible.

Submarine (Duo)

Two-seat submersible.

Fuel system

All powered vehicles run on low-grade fuel.

Pro tip: stockpile 200+ LG in your base before any long-haul trip. Running out mid-flight = falling out of the sky.

Repair

Vehicles take damage from:

To repair:

Carry a hammer and 100-200 frags on any long trip. A 20-second mid-trip repair beats a 20-minute walk back to base.

Storage for vehicles

Dedicate a section of your base for vehicle bays:

Pro tip: vehicles don't despawn if hitched/parked inside your TC bubble. Outside it, they're picked up after ~3 hours unmanned.

When to use what

Situation Best vehicle
First wipe day mount Horse (cheap)
Solo mid-game monument runs Minicopter (fast, low-cost)
Hauling materials between bases Modular Car (storage + speed)
Clan raid logistics Scrap heli (4 players + cargo)
Underwater Lab runs solo Solo Submarine
Cargo Ship boarding RHIB
Cross-map travel road-only Modular Car or Workcart on rails
Sky scouting / fun Hot Air Balloon

Common vehicle mistakes

  1. Flying a minicopter without spare LG. Tank runs dry, you fall, vehicle dies.
  2. Parking outside the TC bubble. Some random griefer takes it.
  3. Riding the heli over Bradley APC. Bradley shoots minicopters out of the sky.
  4. Crash-landing on water with a horse. Horses can't swim well. Pick land routes.
  5. Engaging Cargo Ship without a RHIB. Rowboats are too slow and visible.
  6. Carrying 200 LG on your person mid-flight. If you crash, all your LG is gone too. Store some at home.
  7. Forgetting to repair. Vehicles at 20% HP die from a single bullet. Top them up.

Pro tips